I' would like to suggest the following card: Revitalize (R): Heal 3. In the beginning of your next turn, heal 3. May target self. Range 1. Fluff: The key to powerful healing is direct contact. Minor Rune of healing (level 1 divine item - Rare) Revitalize minor healing X 2 Rune of healing (level 9 divine item - Epic) Revitalize x 2 heal X 1 Major Rune of healing (level 18 divine item - Legendary) Revitalize X 1 Heal X 1 Greater Healing X 1 What do you think? M.
If it was duration 2, then it could be good. As is, I would prefer silver healing ring over the legendary (even for blue token cost). I would replacing soothing darkness with this new version of revitalize.
Moving because I like card ideas and I think it'll get more views and more comments in the main forum. Will be glad to move back if OP thinks otherwise