Does anyone have any advice for the fourth battle of the second module and the second battle of the third module? It took me a bunch of tries to beat the former and after many attempts at the latter I'm still stuck. Spirits and Frozen Skeletons are manageable on their own, Werewolves and Zombie Priests are too, but adding Shades into the mix throws a giant wrench in so many strategies. It was doable enough to just play it defensively for the Zombie Priest battle since it takes a lot of turns before you get overwhelmed and you can pick off enemies one by one, but the Frozen Skeletons battle totally eludes me. The whole party starts off separated, Spirits can Teleport around at will, Acid Pools can ruin your mobility and remove your anti-attachment armor, Frozenn Blade and Grasping Arms don't help either and Wail and Afflictor make me want to toss my PC out the window. And to make matters worse the Shade loves to run out of whoever has heals' LoS and constantly heal itself with Traveling Curses. Am I missing some sort of strategy here or are you just meant to be lucky and tough it out? Are you supposed to take 3 Dwarf Priests (that's how I beat the second module)?