I'll start by saying that I liked the idea of forms, it brings a new dimension to the game, and I think it was a good update. I also like the Idea of a negative form (Zombie) that is not absolutely unplayable (though of course, if your opponent is far away, gg) However, after several weeks of gameplay, and seeing what goes around, it should be evident that 90% players are only running ware-wolves, and the reasons are pretty simple: 1) they draw mostly good cards (even the low damage step attacks are not terrible); 2) they give armor boost to the class (warriors) that were already best fitted with heavy armors. I would have loved to see some that armor on the vamp trait instead of the heal 3 at the beginning of each round (which lets face it, is not going to keep you alive in most situations...). If the Vamp trait gave armor, I would see it becoming viable. Spirit form is also tricky, it seems a bit too luck-based to me, i.e. you draw doom or ancient curse and are happy, or the rest, and are less so happy. The trait seems good at first sight, but then, if no one is playing it there must be a reason? Anyone have any idea on how to improve spirit form without breaking it?