Hey, check these out: http://www.cardhunter.com/wp-content/uploads/2011/08/stunning-bash-preview.jpg http://www.cardhunter.com/wp-content/uploads/2011/08/Escaping-Run-Preview.jpg http://www.rockpapershotgun.com/images/11/july/cardhunterarcing.jpg When we saw Stunning Bash, we noticed the "Ogre" label and were told "this particular card comes from an Ogre deck." Okay, fine. Then came Escaping Run, which said "Lurker's Boots" in the same spot for some reason. No one commented. Now, thanks to that interview, we've gotten to see Arcing Zap, which said "Sparking Necklace" in that spot. What is going on here? Are these "Boots" and "Necklaces," say, representative of a "loot" system? While adventuring, can we open a treasure chest and get quick use of the associated card by picking out a magical necklace? Or are they an "equip" system, where you can only put so many boots in your deck at one time (and so on)?
Jon is too awesome to be a real person. Seriously though, great interview, both from the Card Hunter aspect and the views on both the video games and collectible card games industries. I could not agree more with much of what Jon says, and I really like the direction you guys are taking with the F2P model and the departure from standard "pack mentality" in terms of the CCG aspect. I can't wait to play Card Hunter. Good luck in the home stretch of development!
Some thoughts on the article: 1) point-build system for competitive play, woot! Love that idea. An old action figure/card game I used to play (z-g) did things similarly, so nostalgia bonus! 1a) I hope that there is a minimum number of cards required for a deck in competitive mode, otherwise being able to cycle the same 4-7 cards is a little janky. 2) the idea of pitching this game to 2k, and them taking it makes my brain spin off into all sorts of horrible tangents, namely card hunter ending up a psn/xbla title. While for some games this is a sound strategy, I think it would have either massively mutated card hunter into a different game all together, or out right killed it. MMO & MMO-like games tend to not fair terribly well on consoles.