It would appear you are assuming that each player controls only a single Unit (As explained by Jade303). The way I see it, guilds simply spend resources on Units and assign the units to players. In your example, SRC3, SRC7 and SRC13 could all be controlled by Flax. If the guild has more Units (and thus more moves), it is because they had more resources to spend, not because they had more players to assign the Units to. I think the referee should be software. I don't have a lot of experience in web developing, but if I could get some help from people with actual experience hosting websites, I'd be willing to spend some time on a web-based board , including the timers. Automating the board positions is in my opinion quite essential for the enjoyment of the game. People will get confused if their reference doesn't show the last known position. Even if moves happen simultaneously at a set time, I don't think it is reasonable to expect someone to update the board every 1~2 days without fail. It would also put constraints on the scale of the game, as the more players are active, the more difficult it will be to update a board manually, even if it is just a matter of providing new coordinates for a software program of some sort. As for cheating/making mistakes, the rules should be as simple as possible for individual players. The things we have to keep track of (Or the things people could cheat at) are, so far, as follows: 1) The board lay-out (Possibly with dynamic resource locations and/or guild territorial borders) 2) Army locations, owners and size 3) Accumulated resources 4) What moves/battles are occurring when. If the input for (1) and (2) is constraint by software, players are not likely to make mistakes. (3) Is not relevant for players other than guildmasters, who in my opinion should know the rules well. Regardless, if we have a web-based board anyway, might as well include a system for tracking resources automatically. (4) is more tricky. Especially because we have no clear vision for how battles will proceed yet (See Jade303's post for a couple of options) Ideally, we would use the web-based board system again to warn players that a battle will be fought, how it is fought and how much time they have to do it.