Yes, we're still fixing reconnection bugs, as well as a few other things. Reconnection Card instance visibility is serialized properly (fixes card visibility not being restored properly after reconnecting). Don't go into deck builder when rejoining battle zero of an adventure (fixes showing deckbuilder en-route to reconnected adventure battle). Ensure waiting overlay is shown while rejoining adventure battle. Fixed a whole bunch of command serialisation functions (general reconnection improvement). Fixed some command instruction handlers to pass unhandled instructions through to base class (try to avoid disconnect failures not being processed after a possible battle crash). Place dead actors in correct place on reconnect. Fix portraits for dead actors on reconnect. Destroy SP standalone rooms and battles on player departure. Fixes stalling when trying to reconnect to greenfang battles. Multiplayer Fixed asymmetry on Koi board. Brought lobby panel titles closer in line with concept art (font & layout) General Client Made card selection instantaneous in most cases (removed redundant server callback). Should speed up card play. Minor tweaks to card draw and play animations. Made character movement tween lift height increase with distance Minor memory use tweak for static data manager loading. Fixed some weirdness in local character movement tweens. Adventure Fix client crash clearing treasure chest on party respec. Cheats Fixed viewall command - it was clearing card views on the server! Custom Games Added draw limit to custom game creation. Internal Stuff Don't warn about being in a ranked battle when request comes in to cancel pending casual battle. Bugfix in deadlock recovery code Misc What? No, don't be silly. There's no such thing as a loot fairy.