I would have preferred a smaller decksize, but I'm trying to work around the variance with human tactics and flexibility to cycle through cards to get what I need. Tbh this game seems far more lenient than other CCG's. If you want something less random, play Starcraft or Yomi. Some really high end items are annoying to see/get. Somehow I've managed to not come across a single card with Mass Frenzy, and only 1 with Short Perplexing Ray.
I am a mediocre player at best, but I agree with Wozarg. So +1 to randomness See it from our point of view. They have make a great game which combines D&D and CCG. Which both includes randomness, ie card collecting and dice rolls. And people come along and complain it is too random? So instead of learning new skills and new ways of thinking, the answer is to change this game into something with which you are more comfortable with? Move along, these are not the droids you are looking for. Have you finished the campaign? There are some pretty nice lvl 18 common items. They turn up regularly in Goblin Bazzar, and the lv 17/18 quests are easy to grind for items. Bejeweled Shortsword Blocking Mace Warriors Mace
Yeah, and all the treasure hunts too. Was doing 20 wins in pvp last few days also. I really hate to grind pve, but I guess I'll have to
I'm sorry but what CCG isn't random? Who read "card game" and thought "NOT RANDOM?" I'm totally serious here, as I'm baffled that people didn't know what they we're getting into. Because isn't this the real gripe? That people didn't understand the game, came in with expectations that weren't met, and then gripe about the disconnect. My issue is I fail to see how the disconnect occurred when the game is called CARDhunter.
Yes, the game is random. That is where player skill comes in. The skill to build your deck in a way that you can at least sort of depend on decent draws. Drawing too many movement cards, then maybe you should pick a different set of boots that have attacks, armor, and no moves. Getting too many negative traits? Maybe you should build your character with fewer 'cursed' cards. The skill to play your cards is important also. I can't tell you how many times I've had two attacks, one bash, one chop and I play the bash first without thinking. Whoops, now the enemy is out of my reach. So far, I've won FAR More than I've lost, but I've been amazed at the different types of builds I've faced. More often than not the battle is won by just 1 star and is very close. I've faced warrior heavy groups that were very offensive. I've faced cagey mage groups with tons of moves which made it almost impossible to actually land a hit on any of them. I've even won games where I failed to even draw my heavy hitting attacks. There is a ton of skill and tactics involved in this game, and they are way more important than any random factor. You need to learn to adapt to the situations as they happen.
I've also seen a wiiiide variety of build compositions and surprisingly, it seems like all of them had some merit. Pretty impressive tbh As much luck as there is, there's still a lot of skill and decisions to be made. Each turn you have like 10+ different options, move each char, use a different attack, buff, debuff, pass to see what opponent does. In addition to overarching gameplans, focusing on a certain character, defending 2 points, saving defense vs high damage enemies, saving movement vs whirlwind bs, waiting out opponent's lava fonts and mass frenzies.
That's because in poker people are allowed to fold (resign) non stop until they get something they are comfortable with. One poker match is like one whole evening session here. Our game is more like battle royale. Got a frying pan and get matched with the guy with uzi? Tough luck. No wonder why they had to kidnap people and put guns on their heads to make them take part.
I'm not a great fan of using analogies in general. Poke and Card Hunter are obviously completely different games with different rules, different goals, different strategies, and so on... But - if an analogy is to be drawn between them, it seems clear to me that one hand in poker would be the equivalent to one round of Card Hunter. In both cases players must choose to either bet that their cards can beat their opponents cards, or fold and avoid direct confrontation. In both case if the player chooses to avoid confrontation then it still costs them something, but not as much as it would have cost to engage and then lose the engagement. Folding in Poker in like running from the enemy in Card Hunter. And so a full poker match is like a full Card Hunter match; no more.
I can picture it now. I draw default move, lunging bash and obliterating bludgeon x2. He draws default move, immovable into trip into clumsy into parry and parry x2. "You gotta be kidding me." -- Uzi user. Fun time
Not only would we have 50% win ratios in PvP, but everyone's rank would be quite close and somewhat unstable due to the randomness. (In a hypothetical game with an infinite number of players and a good match-making system, players would generally have a 50% win rate anyway regardless of how random the game is. In reality though, players at the top of the ladder tend to have higher than 50% win rate, because they are more likely to be matched against someone below them than someone above them. Also, players who are improving at the game faster than other players are will have greater than 50% win rate because their rating will always be catching up with their ability. Anyway, my point is that I think wildly fluctuating rankings would be a stronger indicator of games being decided randomly than 50% win ratios.)
Yeah good decks can have bad draws, but if you have a strategy in mind while designing your deck, then you can start enjoying a higher consistency of success in PvP.