Discussion in 'Custom Scenarios and Boards' started by Stexe, Apr 21, 2015.
There's needs a way around the center to get to the other side
Can you elaborate as to why?
Yes, there are 2 halves of the board which have blocked terrain between them except for a couple victory spaces. So unless you have teleport or are going through the center you will not get across
What's the stance for having a PVP Map not have Victory Square? I saw the requirements but it might be interesting to make a PvP map with that concept in mind.
We are not looking for maps without victory squares right now.
How many VR maps do we have in MP now? If we don't have a lot, then I think BlackVoid's maps are pretty good.
Why thanks you
We have 4 VR maps at the moment: http://wiki.cardhuntria.com/wiki/Category:Cyberspace_PVP_Map
I agree, it would be nice to have some more VR maps added, not this month, because this month we will have Halloween maps but hopefully next month!
You need to make the VP spots clearer - place the VP doodads over all other doodads.
What about this? I think that's clear enough.
Hmm... yeah I think that would be enough, probably.
BVD is right - Victory decals should go on top of ALL other decals.
@Suruks I think you need to adjust your maps to take into account round 1 Sprint, Team! Currently you can trap the enemy by using it immediately, which is undesirable.
Map not mirrored - difficult terrain must be symmetrical.
Is this an ok MP board to submit? Sorry if I'm posting in the wrong place or whatever; I'm really new to this and stuff so any feedback would be good
Also, if there's a better way to post these images could someone let me know? Thanks xD
So no diagonal-only passages. You also need to use tiles with thick black border for all blocking terrain.
That plain snow isn't obvious enough for difficult terrain.
@SpaceDoubt I played withering falls, which is a beautiful map by the way. Two things, the victory squares don't give victory points and the rock in the middle of the cave is not blocking at all, it is considered open terrain in game. I also playtested castle courtyard and I really like how the interior columns interrupt burst line of sight. Keep up the good work.
@tolkien Thanks so much for pointing out those errors on WF! Should be fixed!
and thanks a bunch for the compliments! I really appreciate it!
and to all ye fellow boardmakers,
If you see me on and you need a board tested, don't hesitate to ask!
(I'm responding to you here, so we don't hijack the submission thread)
Thank you very much for your kind words!
I totally agree that I went overboard on that one. haha. The whole time I was making it I just kept thinking, "There's no way this is fun to play... but it sure looks neat!"
Really like this map but you need to clean up the blocking terrain, after that it would look amazing!
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