Hi, we've experienced at least one case where a battle gets stuck and won't finish. At this stage, we don't have good log information about what might be causing this, but these are the suspect cards (as these are known to have been in the deck of a player when this happened and are new with the new expansion): Mega Laser Pull the Trigger Laser Spray Spreading Laser Force Field Gene Therapy Push the Button Flaring Laser Destructive Purge Radiation Bolt If you've experienced any weird bugs, particularly a battle locking up, with these cards, please let us know.
Flaring laser has when blocked do damage. Remember those threads that said it was stuck when they were using cards like: pulverizing bludgeon, pulverizing hack. Successfully reproduced the bug that Pulverizing attacks do against AI acrobatic flip with Flaring Laser.
Problem with that theory: this happened in Citrine Demon Portal Antechamber, which has only Acid Fiends, Frost Sprites and Lightning Sprites, none of which have blocks. I do wonder about Jump Back and Dodge though.
Here's the list of boosts I think should come from Gene Therapy: Forward Thinking Blind Rage Death Meld Rejuvenation Slippery Talented Healer Hover Kindler Firestarter Dimensional Traveller Spark Inductor Spark Generator Bruiser Slicer Impaler Healing Spirit Altruism Holy Presence Immovable Mindless Battlerage Elven Maneuvers Hot Flames Troll Regeneration Crusher Invisibility Adapted to Crushing, etc Retaliatory Mutation
I said: ... maybe it might be causing the problem. Looking at http://live.cardhunter.com/data/gameplay/Cards/Cards.csv I think it isn't the problem. I realized all the boosts without images aren't implemented. Also I don't think destructive purge is causing the problem for the same reasons.
" Mega Laser Pull the Trigger Laser Spray Spreading Laser Force Field Gene Therapy Push the Button Flaring Laser Destructive Purge Radiation Bolt" I've used Mega Laser, Laser Spray, Force Field, and Push the Button nonstop (and Spreading Laser to a fairly common degree) since the build dropped. I can attest they haven't caused any problems for me, personally. Do you happen to have any more details about the bug you could give us? It's kinda vague right now.
All we know is that a battle (Citrine Demon Portal Antechamber) got stuck and what cards were taken into that battle. Unfortunately, we don't have detailed battle logs turned on for each battle due to the volume of players.
There has been 2 separate instances when I played co-op that the same mimetic armor caused the game to get stuck, this seems like the appropriate place to report, and I did not see it on the original list, cheers.
Do you recall anything more about the circumstances? Like what you got hit with? Did your character perhaps die as well as being hit? I assume Mimetic Armor doesn't always cause this problem.
umm was on attack of the war monkeys, one of the other people I was cooping got hit with,iirc a non effect card from one of the on foot monkeys in treacherous path the armor came up to roll and it just froze there. I do think it's more of coincidence that the 2 times it happened to me was with mimetic rolling, it's just I thought it was worth noting
My co op also froze during Attack of the war monkeys with @LieutenantCommanderData and @MrMuse. I will see if they remember more details about it.
Yup, we were nearly done completing the 3rd battle when the enemy froze during the card-drawing stage. I remember the log saying something about invalid command (maybe?) and "forced defeat" (definitely).
I recently had a freeze on my side, during time when I was supposed to be discarding, there was no prompt, and nothing to click on. I didn't even notice that my clock was still running until a couple minutes later. Chat was still reponsive. I reloaded, and got back into the game fine, then took one turn, then promptly lost due to an inactivity timeout.