Secret of the Gnome Lords(lvl15)(v1.20) #Maps: 2 Difficulty: 6 Comments: Map 1: A Mysterious Rift Enemies: 3x Gnome Spearman (30/19/Run), 3x Gnome Berserker Attempts:1 Difficulty: 6 Comments: Ranged gnomes, oh my! Map 2: The Secret Chamber Enemies: 4x Spearman, 1i Fungus Warriors (20/17/Walk) , 1i Wild Gnome Attempts:2 Difficulty: 6 Comments: Lots of halting - even an aoe (non-ground effect) one from the Fungus Warrior. They don't seem that bothered about the vp squares until you've gotten closer.
Attack of the War Monkeys (lvl16)(v1.21) #Maps: 4 Difficulty: 6 Comments: Lots of annoying card stealing, backstabbing et c. Keep at range and exhaust movement when able, vp squares map makes this a bit harder - possibly cover/deny vp sq with fire et c. Map 1: Monkeys Attack Enemies: 5x War Monkey (20/21/Scamper) Attempts: 2 Difficulty: 6 Comments: Nasty buggers, keep at range (exhaust their moves and drop hotspot/firewall) - best to non-melee or attack from the back. Acrobatic Flip, Cowardly Attack and Picketpocket are really annoying! Map 2: Into the Jungle Enemies: 2 packs 3x War Monkey Attempts: 2 Difficulty: 6 Comments: More of the same, divided into 2 groups. Contest 1 vp square (top possible easiest?) and kill them off until you win. Map 3: The Treacherous Path Enemies: 2x Flying Monkeys (23/16/Fly), 3x War Monkey Attempts: 1 Difficulty: 5 Comments: Easier than the others, even if Acorn Sling is nasty - use LoS and kill off flyers. Map 4: Monkey's Temple Enemies: 2x Flying Monkeys (23/16/Fly), Zaius (25/19/Scamper) Attempts: 2 Difficulty: 6 Comments: Zaius is a nasty bugger - try to get him down from range is my advice.
Temple of Terror (lvl16)(v1.21) #Maps: 3 Difficulty: 5 Comments: More monkey bizniz Map 1: Beneath the Monkey Temple Enemies: 3x War Monkey, 4x Forest Spider Attempts: 1 Difficulty: 6 Comments: Nice bit of king of the hill here, mobile enemies, blocking off passages is really helpful. Map 2: Lost in the Ruins Enemies: 2x Flying Monkey, 2x War Monkey Attempts: 1 Difficulty: 5 Comments: Dont rush in, monkey rules apply. Map 3: The Vile Altar Enemies: 3x War Monkey, Hell Mantis (25/17/Shuffle), Zaius - Monkey Chieftain Attempts: 1 Difficulty: 5 Comments: Dont rush in, monkey rules apply. Don't get up close with Hell Mantis, unless you can kill it fast.
Into the Black Forest (lvl16)(v1.22) #Maps: 4 Difficulty: 6 Comments: Nasty nasty trees. Map 1: Edge of the Wood Enemies: 3x Tall Beach Tree (21/23/Walk) Attempts: 1 Difficulty: 4 Comments: Nothing too dangerous, thought they can hit hard they're limited to 1 attack each. Map 2: Forest Path Enemies: 2x Oak Bombardier (21/24/Walk), 2x Towering Maple Tree (24/25/Walk) Attempts: 1 Difficulty: 6 Comments: Lots of acorn, aoe melee attacks and piercing resistant armor! Map 3: War Monkey Clearing Enemies: 3x War Monkey, 2x War Monkey Attempts: 1 Difficulty: 6 Comments: Standard War Monkey behaviour. Map 4: Beech Grove Enemies: 3x Tall Beach Tree, 1i Spreading Oak (31/26/Walk) Attempts: 2 Difficulty: 7 Comments: Spreading oak is a nasty bastard, 3 type of acorn attacks. I suggest bringing any blocks and focusing him down (he's also heavily armored and resistant to piercing).
Premium: Cliff of the Wyverns (lvl16)(v1.22) #Maps: 4 Difficulty: 4 Comments: Surprisingly simple - undertuned or just luck? Also missing figures for most wyverns. Map 1: Low Nest Enemies: 2 packs of 3x Baby Wyvern (15/23/Scuttle) Attempts: 1 Difficulty: 4 Comments: Electrical attacks and bite, immunity to electrical and lots of movement. Map 2: Cliff Dwelling Enemies: 2x Young Wyvern (20/26/Fly), 4x Baby Wyvern Attempts: 1 Difficulty: 4 Comments: Electrical attacks and bite, immunity to electrical and lots of movement. Map 3: High Nest Enemies: 4x Young Wyvern Attempts: 1 Difficulty: 4 Comments: Pretty simple, use LoS - bring step cards and mobilty. Map 4: Eyrie Pinnacle Enemies: 4x Baby Wyvern, 2x Young Wyvern, 1i Adult Wyvern (25/26/Fly) Attempts: 1 Difficulty: 5 Comments: Same as above, adult wyvern is not THAT more dangerous as far as I could see.