Pakkuman !

Discussion in 'Custom Scenarios and Boards' started by Phaselock, May 14, 2013.

  1. Phaselock

    Phaselock Bugblatter


    Best. Game. Ever.

    Disclaimer: The designs and concepts represented are the exclusive copyrighted designs of Blue Manchu, and may NOT be reproduced in any form without written consent of Blue Manchu. In the event the above design is used without consent, Blinky, Pinky, Inky and Clyde will come knocking on your door.
    Assussanni, Jayce, Farbs and 3 others like this.
  2. Sir Knight

    Sir Knight Sir-ulean Dragon

    Or "Sue." Don't forget that Clyde was replaced with Sue in the Ms. Pac-Man versions.

    . . .

    Okay, yeah, awesome map. So did you hack the game so you can run off one edge and reappear at the other? (I know, I know, you can't.)
  3. Farbs

    Farbs Blue Manchu Staff Member

    Dammit Phaselock, I am just barely holding myself back from adding a custom scenario feature. Why would you tempt me like this?
    Sir Veza likes this.
  4. Phaselock

    Phaselock Bugblatter

    lol, I held back ;) I had so many ideas since the Spartans, didn't know which to pick. :D

    This is a great idea...but probably a pain in the ass to code. Make a pvp map that loops the edges. So if you threw a linear spell that went off the board edges, it would bite you in the arse. Or do a literal backstab. or or or.... (words fail me) =)
  5. Farbs

    Farbs Blue Manchu Staff Member

    Screw it, I'm working on custom scenarios now as an experimental feature.
    Zalminen, Neofalcon, Pengw1n and 2 others like this.
  6. Sir Knight

    Sir Knight Sir-ulean Dragon


  7. Farbs

    Farbs Blue Manchu Staff Member


    I added a little experimental feature. For now (as of next build) you can type "customscenario" in the console, pick any .brd file, and it'll create a casual match with that board and wait for someone to join. It's probably best to do this from the multiplayer lobby.

    There's still a heap of work left to do on this. It needs a UI, and the ability to select monster groups (instead of just playing MP parties against each other), specifying victory star counts and time limits and audio tags... but it's getting there. I'm pretty sure I've done the complicated bit, now I just need to work through all the remaining slog.

    Oh, and a heads-up, we might limit custom scenario match creation to club members at some point. So, anyone can join a game but only club members can create. It's a free-for-all right now though. Enjoy!
  8. Phaselock

    Phaselock Bugblatter


    Just tested in build 2.10, console gave me an awesome answer....

    > customscenario

    CHEAT: Unknown command

  9. Farbs

    Farbs Blue Manchu Staff Member

    Haha, yeah I think it missed the cutoff for that build. Hopefully will be present in the next one.
  10. Jayce

    Jayce Hydra

    This thread, is outstanding!
  11. barbalatte

    barbalatte Mushroom Warrior

    why pakkuman instead of pac-man?
  12. Platouf

    Platouf Mushroom Warrior


    Because it is the original name of the Japanese version.
  13. DragonMind

    DragonMind Mushroom Warrior

    I love the idea of custom map making that it is mentioned by Farbs.
    However looking at the current maps, I doubt random level making frenzy
    could be satishfied, unless it involves somekind of scripting, for uber flexibility.

    But for those simple minded folks out there, GO FOR IT! :)
  14. Farbs

    Farbs Blue Manchu Staff Member

    There won't be any scripting unfortunately, however I can imagine a creative GM taking adventurers through a multi-battle campaign. I can also imagine dedicated map and scenario builders creating "modules" by building themed scenario sets, ready for GMs to pick up and play. Oh, also, in the next incarnation this will allow the GM and/or player to play as monsters.

    Want to command a zombies horde? Okay. Want to see how many kobolds Greenfang can melt in one match? Go for it. Want to re-enact every battle in Lord of the Rings? You can probably do that.

    Before the AI was ready we often played party vs monsters, and it was a whole lot of fun. I'm really excited to have this back in the game again.
  15. DragonMind

    DragonMind Mushroom Warrior

    Sounds good, the idea behind wanting/needing scripting,
    was to random monsters starting places and various stuff like that,
    to add some replay ability, instead of relying on the cards dealt for that.
    One thing as an examle to add with scripting, could be various chains,
    like you have to kill the summoners, before you could harm(and kill)
    the summoned creature ...a more traditional approach, mostly known
    from MMORPGs, but some GMs have conjured up tasks/obstacles like
    these in pen and paper RPGs as well.

    On the other hand I have been known to be a very devious GM with
    a bag full of tricky surprises, with a little emphasis on detective work
    needed from the players.
    ...I just love when a plan comes together and the players fall into the
    trap, only to discover too late's fight or die ...oh the sweet panic, muahaha (evil laugh in text).
  16. Farbs

    Farbs Blue Manchu Staff Member

    Oh, the game already has random starting places, we just don't use it very heavily in most maps :)
  17. Phaselock

    Phaselock Bugblatter

    Good news ! Just tested customscenario in build 2.15. IT WORKS ! :)

    Players in lobby join custom game - works !
    Audio - works !
    Cards - works !
    Spawn point - works !
    Stars awarded after kill - works !
    Stars awarded after standing in victory terrain - works !
    Maximum stars win the game - works !

    Victory squares do not show the usual yellow overlay. Someone tell me how to get that in. And I think I didn't put markers. Otherwise, I think I have a custom map good to go ! Thanks to Icebird and PorridgeGolem who helped me test. Whee ! :D

    edit: Yes, got the doodad for the victory terrain ! :)

  18. skip_intro

    skip_intro Ogre

    Farbs and Assussanni like this.
  19. DragonMind

    DragonMind Mushroom Warrior

    Nice, I actually just finished Melvins custom adventure,
    had to replay 1 time in 2nd map... it does have random start places.
  20. Phaselock

    Phaselock Bugblatter

    Pls provide a timeline for 'next incarnation' asap ! ;)

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