Most of the changes look good. However, I do have fond memories during my low level adventures of using both Bad Medicine and Misguided Heal. Bad Medicine I would pick one poor (full health!) Kobold who would slowly gurgle to death in the background while I used my maces on his friends (or Golems, however the heck poison works on them. Sugar in their gas tank?), and Misguided Heal saw a mix of FINISH HIM and “ok Mr Warrior I know you’re at 1 health but iiiif your Mail procs this will heal you. Hold still!” Both led to very fun moments, to the point where I would like to see higher versions of them exist, like “Overdose” as a 5 damage version of Bad Medicine and “Do No Harm” has a 4/8 version of Misguided Heal. Clerics would still lean more Warrior than Wizard, but it would add some welcome variety. Seeing Bad Medicine removed makes me sad. The new card is probably *stronger*, but the playstyle is very similar to Frenzy; you cast it then use your other attacks, unless you drew nothing but moves and armor this turn in which case it sits in your hand, just like Frenzies. Bad Medicine was unique and fun.