Mechanic-wise, I'd like to see different objectives. It'd be great if there could be more than one faction, so you could have something like an escort quest. A simpler thing to code(probably) would be moving victory locations. I'd like to see both more low-level adventures. I don't know, opponent-wise. It'd be interesting to fight opponents that draw more cards than you do, but I'll bet I'll take that wish back when I fight more war monkeys. I plan to custom-build some modules, and I'll tell you more then. Melvilous the Magnificent was a great adventure because I've been in that game almost exactly. There's some more I'd like to see from my own experiences: Movie or Book Enthusiast The adventure is lifted almost exactly from the plot of a book or a movie. I'd imagine this as a series that gets less and less sensical as it goes on (starting with a fantasy movie, going to something like 'Predator' and then doing Good Will Hunting as a dungeon crawl). Anti Violence The GM doesn't like the way that Cardhunter, supposedly a role playing game, devolves into combat. One of the combats is labeled as a metaphor for a debate. The monsters are called Arguments, Suppositions and Fallacies. The text between the battles describes how the GM desperately tries to steer the players away from fighting.