Spoiler: Character Decks Human Priest Evensong Purging Mace Cleansing Shroud Ancient Heirloom Shield Mouse Boots St Ulrich's Bones Fingerbone Of St. Ob St Ulrich's Bones Subtle Positioning Advanced Piety 1 x Predictable Stab 1 x Sacred Shroud 2 x Sapping Spear 2 x Flanking Move 1 x Subtle Parry 2 x Purging Strike 3 x Cleansing Ray 1 x Powerful Bludgeon 2 x Mass Frenzy 2 x Vanguard 2 x Martyr Blessing 2 x Bless 3 x Lucky Charm 3 x Purging Burst 1 x Controlled Overswing 1 x Cautious Sneak 2 x Altruism 5 x Greater Heal Dwarf Warrior Howling Pain Vibrant Pain Troll's Ire Bronzebottom Cuirass Black Cat Buckler Chapeau Of The Afflicted Artist Vollmond Boots Raging Battler Reckless Lycanthropy 9 x Nimble Strike 1 x Lycanthropic Form 2 x Creature Of The Night 4 x Blind Rage 2 x Toughened Hide Strips 1 x Frenzy Aura 2 x Strong Hack 1 x Brutal Charge 1 x Dodge 1 x Energizing Move 1 x Mail 2 x Sundering Strike 3 x Parry 1 x Battle Rage 1 x Wild Run 4 x Howl Dwarf Wizard Heartripper Silverwood Staff Of The Magus Ring Of Appropriation Ring Of Appropriation Rust Creature Gland Asmod's Telekinetic Chain Warp Robes Vollmond Boots Lucky Toughness Superb Electromancy 8 x Punishing Bolt 2 x Creature Of The Night 1 x Dangerous Maneuver 6 x Telekinesis 1 x Wild Run 2 x Inquisition Bolt 1 x Inquisitor's Strike 1 x Acid Blast 1 x Obliterating Spark 1 x Toughness 1 x Energizing Move 1 x Stone Spikes 1 x Dimensional Traveller 1 x Melt Armor 1 x Lucky Charm 2 x Spark Generator 2 x Gusts Of War 1 x Mystical Drakehide 2 x Parry I've been trying to "one trick" a 1/1/1 build and have managed to get to around 1750 elo on one of the monthly map rotations with this setup. Larger maps are terrible as positioning for 4-range cards like Punishing Bolt and Telekinesis on the Wizard can ultimately lead to his death. The whole build revolves around the classes doing what they're meant to be played as: a Warrior that runs up front to tank and prevent the opponent from progressing towards your other characters, a Wizard that provides damage and control in the backline, and a Priest that provides support in the backline as well. The Priest could probably be changed to an Elf one with Insight. The shield isn't an Aegis Of The Defender in order to use 2 St Ulrich's Bones. Maybe it's because I'm super lucky but I've been able to draw a ton of Greater Heals in my games even though there's only 5 in the deck. The Wizard specifically being a Dwarf is intentional in order to utilize Lucky Toughness against Warriors. Sometimes it isn't enough though so the only other option is to deal as much damage with Punishing Bolts and let the Warrior cleanup (sometimes the Priest can do it too). The Dwarf Warrior is your classic "Nimble Strike" Warrior build. Nimble Strike is one hell of an attack when you pair it up with buffs from items like Evensong and Bronzebottom Cuirass. The attack can also get around block cards like Parry and gives a ton of mobility. Some builds on the Forums gave me inspiration as well. Uh, use this build at your own risk. Have fun and stuff.