My thoughts on quests

Discussion in 'Feedback and Suggestions' started by Wozarg, Feb 25, 2013.

  1. Wozarg

    Wozarg Thaumaturge

    Only equip drawback items Too hard at the start but gets simpler with better items until it gets very easy but it stays fun because of how drawbacks make you adapt.

    No party death Generally this one is perfectly balance giving you a decently tough time but not doing unfair things.

    All same race This one is way too easy as it rarely makes any difference what so ever. Every time i got this i swapped out to a identical party in that race and used the same items except the racial slot.

    All same class Varies greatly from adventure to adventure but overall i think its fine and fun.

    All same class and race Same as all same class except for very rarely being harder or easier. But slightly annoying having to level up 3 of each race and class for this.

    Level reduced by 10 ( currenlty reduces the level of the adventure by this amunt not your heroes but i like that more. ) Bit too hard on the early ones but still doable with some luck and skill probably what the 1 hp should be.

    Only one hp per hero Except for the early ones this is almost impossible and super annoying making it feel like a pizza/gold sink and thereby robbing the honor of doing it should anyone be masochist enough to try.
     
  2. SurgeonFish

    SurgeonFish Automaton Moderator Staff Member

    Only 1 HP per hero is probably way to difficult for an entire module. Perhaps reduced to map only to provide enough attempts but at the moment i dont see many people except the elite to even attempt this (which may be a good thing depending on opinion)

    All same race can probably go because you are just swapping equipment and the race equipment can be interchangeable due to it only holding 3 cards out of your deck hostage (i use all elves anyway)

    All same class is fun, makes you grind up some equipment is the only downside.
     

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