Movement to balance card draw

Discussion in 'Card Hunter General Chat' started by ffooll, Oct 24, 2013.

  1. ffooll

    ffooll Kobold

    there has been many many posts about card drawing decks on the forums so i'm not going to go into all the pros and cons.

    suggestion:
    draw 2 cards should match range of short perplexing ray which discards 2.
    each additional cards on hand beyond 5 will have encumber 1.

    let's use movement and range to balance having many cards since positioning and movement with the victory squares are key to winning the game.

    you can have lots of cards but you have to give up mobility. perfect for defending or brute force head to head engagement. it also plays up to the inherent racial advantages in the game, elf movement vs dwarf solid stoicism vs human versatility. humans will have the flexibility between card draws and movement based on the size of their hand.

    there's really no viable discard strategy to counter draw decks. why not use movement?

    my first post. please be gentle.
     
    Flaxative and Heretiick like this.
  2. Armoek

    Armoek Mushroom Warrior

    Jon(one of the developers) posted in the in game chat just before the game went down for the haloween update that they will let us know their plans for draw decks hopefully tomorrow.
     
  3. piotras

    piotras Goblin Champion

    hmm, nice approach, but what we would see then is wizard draw decks or human decks which would use team movement cards with 'push' on it, so at the end of the day nothing would change

    nice! can't wait
     

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