We currently have a system whereby a 4 map set stays in rotation for aprox a month. The argument for this is that it allows different meta to rise before a new rotation is put in place and a potentially different meta can occur. I would argue that the benefit of this system is not enough to prevent having a different system in place whereby the map rotation is either changed more frequently or more maps are added to one rotation. The current meta is pretty set regardless of rotation, I do not believe it would change drastically based on any available scenario change and (I assume) we want more people playing MP: Playing 4 maps for a month straight becomes dull for the most ardent CH fan.
Would card/item pool changes (balancing/additions/removals) influence meta shifts moreso than map rotation ? Asking cos most MOBAs are pretty set in the roles (tanks, dps, support, carry, disabler etc) and its quite predictable when meta changes come about, ie, balancing/additions/removals of hero/items/skills. Maps are not a key influence of meta changes there. So I believe its identical in CH as well. edit: of course, some party builds are powerful on some maps but less so in others. So terrain changes do have some impact but shifts are largely minimal.
Balancing would affect everything a lot more. I don't have a problem with having "only" 4 maps. Guess I could play till the end of my life on these same 4.
Since the second player has a slight advantage, a change could be made that the player going first gets to pick the map. So that: A matchup between two players would be made The starting player would be determined at random That player would be given an option to choose the map (whether out of a rotation of 4, or out of all the MP maps) The scenario would load on the chosen map Of course I don't know if this would give more or less variety on maps so maybe it's not helpful, but a thought of mine none the less.
Actually, the difference between the player win percentages has been explained to result from the AI always being called Player #1 in the stats and the AI losing a lot. So the second player doesn't have any advantage.
I never believed that the second player can have a 52% win rate or whatever number was called once. AI always being player 1 explains this well. And Scarponi: No lol.
Myself think 4 is good, but i would not mind increase it to 6, just to add a bit more variety. anyway the leagues should spice things up a bit plus some player organized events