Thread for MM #21 praises / curses and advice. Mauve Manticore #21 is an adventure trilogy by @adajon. Battle 1: Uplink It seems that I was quite lucky when I ran this on the test server. I completed this on the test server twice and required only one restart. On live server, however, I died and had to restart four times before I managed to beat it. Paralytic Poison is brutal, and if get flanked and/or can't get rid of the poison with Genetic Engineering or Warp Run, you're most likely dead. Mutants drawing Invisibility is quite awkward as well. This map is a bit too cramped for my tastes. In that sense, it reminds me a bit of MM19.1 (Vlamona's Troll module). It's quite frustrating to get pinned / flanked when the AI happens to draw enough move cards to pull that off. Battle 2: Rescue Both times I've completed this, I've needed one restart. Radioactive Pulse is quite annoying, in my opinion. Case's prison is cleverly constructed. Case is a sitting duck and drawing a Meldown is nasty, so Healing Beacon and Force Field are really valuable here. Battle 3: Finale Bittersweet end to the trilogy. Really nice writing throughout. The finale was my favorite module of the three. I needed one restart when I completed this on the live server, Rocket Charge caught me by surprise.