Loot Fairy Tracker

Discussion in 'Card Hunter General Chat' started by Flaxative, Mar 13, 2014.

  1. Jarmo

    Jarmo Snow Griffin

    Order of the Core (level 8). Thanks to whoever found Looty and recorded it!

    UURR(R)
     
  2. esthkol

    esthkol Lizardman Priest

    Order of the Core: UREL(R)
     
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  3. Black Raven

    Black Raven Hydra

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  4. Robauke

    Robauke Guild Leader

    URRLt (R) @ Order of the Core
    Finally.
     
  5. Sir Veza

    Sir Veza Farming Deity

  6. Bandreus

    Bandreus Thaumaturge

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  7. iruj

    iruj Orc Soldier

    Order of the Core: UURR(R)
     
  8. sprsclr

    sprsclr Orc Soldier

    Last edited: Oct 9, 2014
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  9. Ector

    Ector Hydra

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  10. Kalin

    Kalin Begat G'zok

    Qualifiers #2: 9 U boots, 8 U elf skill, 10 R arcane item, 8 R elf skill, (9 R divine item)
    Order #1: 7 U arcane skill, 9 U arcane item, 9 R helmet, 9 R divine item, (7 R staff)
     
  11. hatchhermit

    hatchhermit Hydra

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  12. wavy

    wavy Thaumaturge

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  13. hatchhermit

    hatchhermit Hydra

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  14. NobleHelium

    NobleHelium Kobold

    Found the fairy, Lord Batford's Manor.
    UURRR(R)
     
    hatchhermit, Sir Veza, Jarmo and 3 others like this.
  15. peonprop

    peonprop Thaumaturge

    Lord Batford's Manor
    UURRR(R)
     
  16. iruj

    iruj Orc Soldier

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  17. Bandreus

    Bandreus Thaumaturge

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  18. Sir Veza

    Sir Veza Farming Deity

    Yay! CH didn't crash tonight! (Until just after I exited Batford, so the timing was good enough.)
    Batty 1 UURRR(E) Mindsplinter Staff
    Batty 2 UURRE(Rt) Tauri's Watery Maze
     
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  19. Ector

    Ector Hydra

    Lord Batford wasn't very generous today, but... UURRtE(R). Inkdark Halberd.
     
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  20. Jarmo

    Jarmo Snow Griffin

    Hey Veza, perhaps you could try entering the "cls" console command every couple of hours to maybe prevent crashing? I have long suspected Card Hunter eventually crashes in a long session with the Flash "out of memory" grey-exlamation-mark-in-a-circle because the dev log eventually fills all available memory (even in non-verbose mode). Whether periodically clearing the log actually keeps the memory usage of the game from continually growing could be monitored from Task Manager. Then again, if it's a memory leak in the game code or Flash itself, this won't help.
     

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