Looking For Help with MP Build

Discussion in 'Deck Building' started by Acewing, Dec 24, 2014.

  1. Acewing

    Acewing Kobold

    Current Rare/Epic/Legendaries

    Helmets

    Shimmering Helm
    Shimmering Hood
    Solid Iron Helmet
    Gouging Helm
    Helm Of Alacrity
    Kathon's Steel Helm
    Shaman's Felt Cap
    Shiny Chain Coif
    Silver Helmet
    Tough Leather Cap
    2 x Weakling's Helm
    4 x Bellowing Helm
    Crown Of Thorns
    Energetic Helmet
    Necalli Cap
    2 x Finzi's Horned Helmet
    3 x Helm Of Breezes
    Minotaur Helmet
    Commander's Cap
    2 x Maztl Helm

    Shields

    Frozen Shield
    Sparkling Shield
    Acrobat's Aegis
    Buckler Of Protection
    Rusty Buckler
    Shivering Shield
    2 x Steel Shield (Also have 2x Wreath of Steel)
    3 x Antler Shield
    2 x Bulky Shield
    2 x Effulgent Shield
    2 x Halo Shield
    Maple Shield
    Orange Shield
    Parrying Buckler
    3 x Pentagon Shield
    2 x Sepia Shield
    Twisting Shield
    Hexagon Shield

    Heavy Armor

    Hawlic's Glowing Shirt
    Rolf's Reliable Platemail
    Coruscating Mail
    Hawlic's Armor
    Ogre Plate
    Plates Of Ixicha
    Spiked Platemail
    Bulging Cuirass
    Dependable Mail
    2 x Gauntlets Of The Giant
    Mail Of Absorption
    2 x Patchwork Storm Plate
    3 x Perilous Ringmail
    Stormward Pauldrons
    Tarik's Heavy Plate
    2 x Yolotli Armor
    Chainmail
    2 x Cuirass Of Froth
    Golden Splint Mail
    Jerkin Of Thorns
    Northgale Plate
    Shoulderspike Mail
    3 x Deathcurse Mail
    4 x Ogre Hide Armor

    Divine Armor

    St. Gwendolyn's Armor
    Blessed Mail
    Dark Chain Shirt
    Barbed Armor
    2 x Holy Leather Armor
    Pearlescent Mail
    Spiked Trapping
    2 x Zealous Mail
    2 x Armor Of Cleansing
    2 x Armor Of Tlacoa
    3 x Cleansing Mail
    Holy Breastplate
    2 x Jet Armor
    Mail Of The Martyr
    3 x Metzli Mail
    3 x Saint's Armor
    3 x St. Temrum's Chainmail
    Expulsive Greaves
    Infused Cloth Armor

    Robes

    Festive Robe
    Aloysi's Cloak
    Cinetotl's Robes
    Robe Of The Geomancers
    Scintillating Robes
    2 x Crimson Robe
    Mantle Of Instinct
    2 x Ochre Robes
    Quickling Robes
    2 x Whispering Robe
    Footfall Robes
    Quickfoot Robes
    3 x Robe Of Auras
    Robe Of Lightness
    Robes Of Levitation
    2 x Scarlet Robes
    2 x Alizarin Cloak
    Cat's Cape
    Cerulean Robe
    Cloak Of Instinct
    5 x Cotton Wizard's Robes
    3 x Green Hide Robe
    2 x Imp-proof Robes
    Mauve Cape
    2 x Phantom Cape
    2 x Pixie Hide Cloak
    2 x Smoke Robe
    Thin Sparkling Cloak
    2 x Vermillion Cloak
    2 x Yellowdrake Robes

    Phew, ok, this might be "slightly" longer, but it covers quite a bit. As always I omitted all the miscellaneous gear that wouldn't be useful. I have one last post to make, just for the items and skills, which is not going to be that long, since most of it is pretty useless!
     
  2. Inkfingers

    Inkfingers Thaumaturge

    To clarify, I had intended those recommendations as a modification of your original build. You may have to do a little bit of rejiggering in order to get the tokens to work out, but I had planned it so that ideally you should be able to fit most of those things in without wrecking the mainstays of your build, such as the Glinting Eye Hammers and the Deadly, Deadly Staffs.
     
  3. Acewing

    Acewing Kobold

    Arcane Items

    Orb Of Eex
    Banik's Bubbling Bauble
    Cobalt's Chalice
    Farzil's Perplexing Horn
    2 x Mad Eskin's Pin
    Pip's Anklet
    Ring Of Hot Spikes
    Tauri's Watery Maze
    Weighty Wand
    2 x Xochu's Icy Circlet
    Acidic Gland
    Blood Locket (Whups, I lied, I do have one >_<)
    Bracelet Of Elements
    2 x Chit Of Choking Smoke
    Hurricane Stone
    Mind Water Ring
    2 x Orzo's Excellent Wand
    3 x Pin Of The Painful Mirage
    Sky Locket
    2 x Blasting Amulet
    Glowing Jewel
    3 x Mindzap Bauble
    2 x Cinnabar Ring
    2 x Runestone

    Divine Items

    Antioch's Figurine
    Hand Of Melvelous
    Relic Of St. Darqar
    2 x Ajan's Glowing Vial
    Flax's Thirsty Vial
    Grey Charm
    Jygpin's Healing Ring
    Auric Charm
    Black Token
    Bursting Medallion
    Corpselight Charm
    Demonic Charm Of The 3rd Circle
    Ebony Prayer Beads
    Feathered Idol
    Incense Of The Netherfog
    3 x Midnight Shroud
    Scuffed Relic
    2 x Shuddering Relic
    Spellstripper Relic
    3 x Tome Of The Tree
    3 x Twilight Talisman
    Witch's Charm
    2 x Acolyte's Healing Ring
    2 x Amber Charm
    Amulet Of Inspiration
    2 x Bishop's Healing Ring
    Blackglass Token
    Medallion Of St. Vigus
    Purging Charm
    Unyielding Charm
    Alabaster Charm
    2 x Beech Roots
    3 x Charcoal Talisman
    2 x Lifedrinker Tome
    3 x Cloudy Charm
    2 x Maple Roots
    3 x Whiteglass Token

    Human Skills

    Apprentice Command
    Untrained Tactics
    Advanced Tactics
    2 x Inspired Command
    Trainee Command
    Untrained Flexibility
    Advanced Flexibility
    Beginner Command
    Novice Command
    Novice Flexibility
    3 x Superb Command
    Tactics
    Thoughtful Guidance
    3 x Superb Tactics
    5 x Trained Command

    Elf Skills

    Brutal Agility
    Apprentice Insight
    2 x Cautious Trickery
    3 x Footwork
    Superb Evasion
    Untrained Insight
    Advanced Evasion
    Cautious Mobility
    Novice Insight
    Salubrious Mobility
    Trained Footwork
    Wariness
    3 x Apprentice Footwork
    3 x Escapist
    Fast Mobility
    2 x Insight
    2 x Perfect Evasion
    3 x Superb Footwork
    4 x Superb Mobility

    Dwarf Skills

    Raging Rock
    2 x Advanced Ferocity
    Apprentice Toughness
    2 x Perfect Ferocity
    3 x Raging Brute
    Trained Stoutness
    Untrained Toughness
    2 x Advanced Stoutness
    3 x Advanced Toughness
    Perfect Toughness
    Solid Rock
    Stoutness

    Martial Skill

    Focused Bruiser
    3 x Savvy Attacker
    Trained Crushing
    2 x Advanced Bruising
    3 x Advanced Attacker
    2 x Frenzied Slicing
    Superb Bruising
    3 x Superb Impaling
    Swift Attacker
    Swift Gouging
    Trained Slicing

    Divine Skill

    2 x Focused Piety
    2 x Advanced Healer
    2 x Advanced Piety
    5 x Canny Healer
    Superb Healer
    3 x Trained Cleansing

    Arcane Skill

    Advanced Levitation
    Exceptional Sparking
    Fireblinker Initiate
    Focused Teleportation (Looks pretty useless!)
    2 x Spreading Flames
    2 x Advanced Electromancy
    Advanced Pyromancy
    Arcing Electromancy
    Combustion
    3 x Electroporter Initiate
    Electroporter Novice
    Molten Pyromancy
    Novice Pyromancy
    Superb Electromancy
    Superb Pyromancy
    Superb Teleportation
    Untrained Electromancy
    Untrained Pyromancy

    The rest are either commons or again; not worth mentioning....

    PS - One more post I guess, I completely forgot about boots Q_Q
     
  4. Acewing

    Acewing Kobold

    Boots

    Lewin's Boots
    Og's Boots Of Peril
    Araco's Boots
    Chadwick's Clogs
    Corian's Boots
    Kerrick's Steel Boots
    2 x Mithril Mesh Slippers
    Rhood's Boots
    Utalia's Boots
    Vira's Shoes
    2 x Chestnut Boots
    Crafted Monkey Boots
    Dashing Boots
    Diamond Moccasins
    Goat Boots
    Heavy Dashing Boots
    Infernal Boots
    3 x Lurker's Boots
    Magic Monkey Boots
    3 x Reckless Boots
    Skipping Boots
    Steel Boots Of The Bull
    2 x Taz Boots
    5 x Mantis Boots
    Marmot Boots
    2 x Peacock Boots
    Prickly Boots
    Jackrabbit Boots
    2 x Kangaroo Boots
    Kodiak Boots
    Power Boots
    2 x Sharp-edged Boots
    Sparkling Slippers
    2 x Striped Boots
    2 x White Jungle Boots
    5 x Boots Of Discretion
    2 x Black Iron Boots
    Black Leather Boots

    Eh, anymore would be redundant, since the rest are all commons, and the decent ones require a token, which I don't think would be worth it.

    I did this mainly because I wanted an appraisal that was as specific as possible, I would even change my entire team to a different racial setup if it would help, so the advice does not need to be catered to my 1/1/1 build. It can be anything that makes the best use of the items I listed and is focused and effective.

    PS - I think I have more decent boots than any other category of equipment, which is surprising. In any case I won't see any replies until late tomorrow, night everyone, and thanks for reading and putting up with my ignorance >_<.
     
  5. doog37

    doog37 Hydra

    I have looked at and thought YOLO... never said Yolo Plate specifically.
     
  6. doog37

    doog37 Hydra

    Okay dude you did read what I said, but yet you still tried to post your inventory...
    You need to make your own decisions. If you ever played any CCGs one of things you would have learned is having a great deck can be worthless if you don't know how to use it. Part of learning how to use is to build to how you want to play. If you blindly take other's advice only without making decisions for yourself is backwards. I could let you play my build that reached the highest rank in this game, but if don't know why I made the build that way you wouldn't win much more often than you are now.
    Asking for advice and following it like getting Fright out of any build ever in MP is good, but build is half of the game at most. I have intentionally made "silly" builds and wound up winning with them. There are cards that are usually good (resistant hide or Defender's block) and those that are usually bad (Fright and Large Weapon) but it is about pursuing a strategy to give you an advantage over your opponent. Sometimes something as insignificant as changing your character's costume can help because it makes them seem more or less intimidating. Many cards and items I initially thought were worthless wound up being useful some are even mainstays for me now. I stubbornly rallied against using negative traits instead of learning how to build with them and take advantage of the way they tighten up a deck.
    You need to play and learn which means losing to get good. Based on your effort here I would imagine you fall in the 14-20 year old range and have not had to accept failure much in life. Anyone who hasn't failed in life isn't trying hard enough (although that doesn't mean it is worth applying to Harvard with a C average). Of course you could be a 40 year old CEO who just has no experience with CCGs and are just lost in understanding why one card is better than another. Pay more attention to the level of the card (the color) than the rarity of it and the rarity of items. I could give you 50 legendary items that you would never want to play with, but almost every level 18 item has some value (but cost the most to equip like Glinting Eye Hammer). It's all about balance since you only get to use 8 tokens and only 4 major ones.
     
  7. doog37

    doog37 Hydra

    I narrowed this list to the boots I like (and recognized by name). Diamond Moccasins are very underrated, 3 great cards for 1 B. Try it on your warrior.
    If you have Ulalia's Boots (which I think you do since there are no Utalia's) that is perfect for your wizard.
    You don't have any any of my favorite tokenless boots (Mouse Boots, Bertha's Big Clogs, Hawkwind's Moccasins) but Corian's are cute 2 officer's and quick step which is great for stealing initiative (going first next round).
    I left Boots of Discretion on here for 2 reasons. One there is no need to have more than 3 copies of any Boots, Skill or other 1 slot item (armors, shields, helmets, etc.) the other is they a great example of a tradeoff in an item. You get Sparkling and Healing Dash for no token but have to take on the very dangerous Trip. Trip is okay (not good, just acceptable) on a pure support character since positioning is less important and they tend to hang back and are less vulnerable to being a sitting duck and you get to shorten your deck by one.
    In case you don't understand this concept there is the idea of having a small effective deck size. For example all characters (at level 18) have 36 cards in the deck (other than the racial movement). For your wizard you have you have 12 Deadly Sparks, so the odds of you drawing one is 1/3 (12/36) pretty high. But you have 3 traits so it is effectively 12/33 or better than 1 in 3. If you have key cards (for example Arcane Aura) and only have 1 or 2 reducing effective deck size means you get to draw that card more often making your build more effective (as long as the traits don't get you killed). I hate that cards like combustable or squeamish can do more help than hinderance, but that is the way it is.
    Finally boots seem to be the most common item in the game, I believe this is intentional, since literally all 9 possible character combos use them. The only other item that crosses class lines (other than racial skills) are shields since both priests and warriors use them.
     
  8. Flaxative

    Flaxative Party Leader

    I believe actually arcane items are more common, because in a 1/1/1 build you have 4 arcane item slots (and only 3 maximum of anything else).
     
  9. Wildarm

    Wildarm Ogre

    Suggestions for current map rotation:

    Warrior - Double Edged Sword x2, Dangerouse Club, Diamon Mocc, tough leather cap
    Priest - Lifesuck Spear or Vamp Blade x2, Suddering Relic x2, SpellStripper relic, best talented healer divine skill + whatever else you want - Really, you don't have a great selection of priest items. Switch to another warrior.
    Wizard - Firegod/tempered Staff, Runestone x2, Blood Locket, superb pyromancy(or whatever has lots of fire buff traits).
    or Overloaded staffs and electromancy buffs. Put human leadership traits on your other two characters to help discarding the crappy items.

    Each character will function reasonable independently but all can support each other.
     
  10. Inkfingers

    Inkfingers Thaumaturge

    I recommend trying to put these together and form one superteam, with the powers of both and the weaknesses of neither. Baring that, maybe just forming a decently good team. Then, if you want to talk through modifications that YOU think you'd want to make, we can talk about why those might be a good or bad idea.

    @Wildarm I disagree with you on your recommendations for the priest and wizard. Having played against Ace's deck, those two are doing their jobs just fine. They could totally benefit from a little bit more focus, but the roles they are filling work with the team Ace is building.

    @doog37 You may not have spoken it's spirit-name out loud, but you have always called it Yolo Plate in your heart.

    Finally, Ace - I seriously recommend that YOU try to fill in the gaps in our recommendations from your own pool of cards. Think about why you'd want one item, and the cards it brings, over another. Make hypotheses, test them, and then come to us and ask if what you tried agrees with what we've experienced. That way, when we tell you "Yes, that works!" or "You might want to change this one thing...", you can look back at what you assumed was happening, and update your hypotheses, increasing your understanding of what makes a good pick vs a bad one.
     
  11. Acewing

    Acewing Kobold

    OK, so I've revamped my team build and have been testing it out a bit, and I've run into these issues: my warrior seems to draw into his move cards for up to 3 turns! Priest trying to inspire said warrior out of that stump kinda leaves the wizard unguarded and she pulls into her heals more often now than anything else. My Wizard seems to be the only one that is WORKING very well with the current setup: can move people out of the way, very consistently draws into his trait/handicaps early on, which leads to drawing arcane armor/deadly sparks much quicker than normal. Except my two other teammates aren't able to properly support said wizard or protect him.

    Kolkarag
    Level 1 Dwarf Warrior

    Slacol
    Level 1 Human Priest

    Rikzacfar
    Level 20 Human Wizard

    So, any suggestions Xd?
     
  12. Inkfingers

    Inkfingers Thaumaturge

    With your warrior, one thing that will help is dropping your boots and martial skill down to tokenless options (Novice Impaling is good for the Martial skill, and an easy find at the shops, you'll have to make your own call on the boots), then upgrading your third weapon. Look through your items to see if you have a good, high damage, double-blue warrior weapon - if you do, you can run Sword Of The Winds, Double-Edged Sword, and whatever that is. Alternately, downgrade your Dwarf Skill to something tokenless - while the Frenzy Aura is nice, Dwarven Battle Cry is a dead card for you, with your opponents on average having more dwarves than you do.

    Glowing Hide Armor is an excellent priest tokenless option for your armor - I don't think your Barbed Armor fits in well. If you're looking for card draw from your priest, Tome Of The Martyr will probably serve you better than Incense Of The Nether Fog. In terms of your weapons, I donno if Godtouched Mace is right for you - without the Frenzy that most priests have to buff the damage, it has less of the punch that your old 2x Glinting Eye Hammer combo gave you. I don't know if you can find anything better right now, but that might be a solution. Maybe swap the Flax's Thirsty Vial out for a Shuddering Relic? Vulnerable hurts less on a vamp/support/finisher priest, and that way even if you swap out the incense you still have a Mass Frenzy.

    I agree that your wizard looks solid.
     
  13. Acewing

    Acewing Kobold

    Ok, so for the warrior I decided to remove the boots to free up a yellow token, then I swapped out the martial skill with Raging Rock. Now since I equipped Novice Impaling and had a yellow left over from boots; I didn't actually have two blues, but a yellow and blue, so I decided to swap the tokenless weapon out for a Double-edged Sword; so now I have 2x Double-edged Swords and a Sword of the Winds equipped.

    Now as for the boots: I decided to go with Skipping Boots. So how does that setup sound?

    For the priest (I really have limited options for her); I'm wondering if Opaline Armor would be a better alternative to the Glowing Hide Armor? If not, I don't mind using the Glowing Hide. As for the swap out of Incense Of The Nether Fog for the Tomb Of The Martyr; I don't actually have that Tomb, but I do have Amulet Of Inspiration and Ebony Prayer Beads. I also have these if they're worth considering: Alabaster Charm or Cloudy Charm or Orla's Tear. I'm not sure if they're a decent replacement, so let me know!

    I decided to swap out the Mace for another Glinting; like the original build, since you're right, I don't have much frenzy to make that mace worth using. I also replaced the Thirsty Vial with Shuddering Relic as advised.

    Hmm, so yeah, let me know what you think. I will continue trying to figure out what a good replacement for Incense is.
     
  14. Inkfingers

    Inkfingers Thaumaturge

    A day or two of checking the Goblin Markets should yield a Tome Of The Martyr - as an uncommon, they pop up with fair frequency. Of your current options for draws, the Amulet Of Inspiration is probably the best. Again, if you're using boost cards, it's probably best to swap your priest skill for something that gives Altruism - Advanced Piety or Focused Piety are good options, although just about any of the blue token 2-Altruism items will work.

    I'm going to call this done - I've given out a fair amount of advice, easily enough for you to start working things out on your own. I wish you the best of luck with your item collection, and hope to see you challenging - and defeating - me soon!
     
  15. doog37

    doog37 Hydra

    Actually after years of playing role-playing and video games with millions of fictional proper nouns my brain now kinda rejects a lot of the info I try to store. Most cards i know by picture or function (e.g. Butt-Zapper for Punishing Bolt or 8 point bludgeon for Strong Bludg) and items some I know by name Heartripper or Runestone, but half of the time it is just a picture, like for Bleneth's charms (in my mind) one is the Blueberry one is the Redberry and so forth. The Yolo Plate I remember the pic.
     

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