[Leagues] Custom Maps/Scenarios

Discussion in 'Custom Scenarios and Boards' started by Scarponi, May 5, 2014.

  1. Lord Feleran

    Lord Feleran Guild Leader

    That would make WWs better :p
     
  2. Kobold Kombat.

    A fixed deck scenario that could used some Blue Manchu card hacking.
    [​IMG]
     

    Attached Files:

    neoncat likes this.
  3. Water Walkway.

    Treasures appear on islands close to the walkway. Crude bridges are constructed in order to get to it.
    [​IMG]
     

    Attached Files:

    tuknir and neoncat like this.
  4. Squidy

    Squidy Hydra

    Someone enjoys small maps for fast league games :p
     
  5. Phaselock

    Phaselock Bugblatter

    Card Hunter: Bots of OP-ness or Mechanical Mayhem or <insert parody of a robot film>

    League: Fixed deck
    Modifications required: New Cardotron skins to distinguish player 1 and 2.

    [​IMG]

    edit: A good title would be Autobats vs Decepticans ...
    edit1: added death markers
     

    Attached Files:

    Last edited: Jul 24, 2014
  6. Pengw1n

    Pengw1n Moderately Informed Staff Member

    @Manb0t - Added effect audio and animation for non-damaging card effects (violent spin and muscle through).
    @Manb0t - Added monster tag for "can't score".
    @Manb0t - Added Oozeball league.

    Looks like we're actually getting a non-lethal positional league along the line of what I was too lazy to create (meaning I can't take credit for it, even if it turned out to be anything but coincidence)

    Edit: Rereading the clues, I'm guessing it might not be positional rather than one of the characters counts as the scorer/ball holder?
     
    Last edited: Jun 2, 2014
    neoncat, LeisureSuitLoli and Maniafig like this.
  7. Floating Zen-Fu.
    Your basic map, but it takes place in a mystical floating temple!
    [​IMG]
     

    Attached Files:

    neoncat likes this.
  8. Maztec Mayhem!

    Lost treasure has been reported at an old Maztec temple! Two teams face off to see who will get said treasure!

    Specifics.
    Time limit: 8 minutes.
    Draw limit is enforced.
    [​IMG]
     

    Attached Files:

    neoncat likes this.
  9. Phaselock

    Phaselock Bugblatter

    Oozeball 2v2

    League: Fixed deck
    Spawns: Oozeball or some immobile monster spawns on VPs. Spawns #2 and #3 have "can't score" monster tags.
    Deck restriction: No Whirlwinds or Whirlwind Enemies.
    Time: 15mins

    (Utility version) VPs required to win: 3
    (Attack version) VPs required to win: 5
    Attack version: Spawns #2 and #3 contains attack cards with low damage in deck. Spawns #2 and #3 worth 2 vps each if killed.

    upload_2014-6-7_20-13-16.png

    Remarks: Just trying out a variant of the oozeball league and exploring the "can't score" monster tags.
     

    Attached Files:

    LeisureSuitLoli and neoncat like this.
  10. Phaselock

    Phaselock Bugblatter

    Oozeball Mud Wrestling

    League: Fixed deck
    Spawns: All Oozeballs or some similar mob with non-attacking decklist.
    Time: 15mins
    VPs required to win: 5
    Desc: Wrestle the opponent's oozeballs out of the VP zone to win ! :)

    upload_2014-6-7_20-31-55.png
     

    Attached Files:

    Stexe, LeisureSuitLoli and neoncat like this.
  11. Maztec Madness!

    Fixed deck: Yes.
    Time limit: 10 minutes.
    [​IMG]
     

    Attached Files:

    neoncat likes this.
  12. Kalin

    Kalin Begat G'zok

    Attached Files:

  13. Jarmo

    Jarmo Snow Griffin

    Whirlwind and Whirlwind Enemies do have a use on Coffin Full of Blood. If you have no ranged attacks and can't reach the opponent you want to you can shuffle the characters to maybe have better luck. Vice versa, you can try to put your vulnerable character out of reach with the same method.

    Reshuffling might be in order also after someone has put down some damaging terrain. Maybe there are even more uses I can't think of at the moment.
     
  14. Scarponi

    Scarponi Moderator

    It depends on if WW/WWE "removes" all characters and then replaces them, or if removes one character and places it in an open square at random and then repeats this process for the next character and so on down the line. I don't actually know which it is, but if its the latter of the two, it'll result in no movement whatsoever as each time the only open square would be where the character was to start with. - This is all assuming 6 characters still live.
     
  15. Pros:
    *Movement cards and cards that slide are a non-issue on the map.
    *It is a true minimalist map for 3 party member teams.

    Cons:
    *It is a map that completely favors dwarves more than any other map possible.
     

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