I couldn't find a thread about this, but L&L (Loot and Legends) explained there defense system over a few dev blogs here, here, and here. Effectively, they removed rolling from armor and blocks, made armor degrade and blocks more specific. I haven't actually played L&L, but it sounds like the only RNG is in your card draw. Do you think CH should adopt a similar system? Do you think there is an even better way than what CH or L&L are doing?