Is the game stuck? Can't progress because of a bug? Post here please! - INCLUDE LOG-IN NAME

Discussion in 'Bugs' started by Megadestructo, Sep 12, 2013.

  1. CMind

    CMind Kobold

    Accelerate Time froze the game
    Username:CMind

    While doing our LF run (Into the Black Forest, battle #4), o0iPoke0o and I experienced bug: iPoke played AT to kill Beech, which brought the game to complete stop, with AT card appear in the middle of the screen, but not being played.
    Restarted - happened 2nd time in a row (my card was going to damage Oak)
    AT worked fine on previous battles.
    Relogging Steam or refreshing Chrome hasn't worked, after restarting (and removing ATs) everything went smooth.

    EDIT: After server reset we ran ItBF again, same team, this time single AT worked fine 'even' on battle #4
    (BTW Is it purposeful that AT doesn't highlight affected characters within its range while moused-over?)

    === CARD HUNTER CORE PC Client ===
    Wed Jul 13 01:14:39 GMT+0200 2016
    Sandbox Type: remote
    Version 3.144.0.11768
    SFS Version: 1.2.0

    ...................................................

    Initializing battle screen
    Battle joined
    StaticCardRenderer::checkTextArea Adapted to Crushing Thumbnail Title is too wide.
    StaticCardRenderer::checkTextArea Adapted to Crushing Thumbnail Title is too wide.
    StaticCardRenderer::checkTextArea Adapted to Crushing Thumbnail Title is too wide.
    StaticCardRenderer::checkTextArea Adapted to Crushing Thumbnail Title is too wide.
    StaticCardRenderer::checkTextArea Adapted to Crushing Thumbnail Title is too wide.
    StaticCardRenderer::checkTextArea Adapted to Crushing Thumbnail Title is too wide.
    MESSAGE: Error #1009
    STACK TRACE:
    TypeError: Error #1009
    at com.cardhunter.util::GameVector2D/minus()
    at com.cardhunter.battle::ActorInstance/rangeToActor()
    at com.cardhunter.data.components::ActivateTriggerComponent/applyEffect()
    at com.cardhunter.data::Card/resolve()
    at com.cardhunter.battle::Action/resolve()
    at com.cardhunter.battle.commands::ResolveActionCommand/execute()
    at com.cardhunter.battle::Battle/run()
    at com.cardhunter.pcclient::BattleScreen/dequeueCommand()
    at com.cardhunter.pcclient.commands::ResumeBattleCommand/start()
    at com.cardhunter.pcclient::CardHunterScreen/startCommand()
    at com.cardhunter.pcclient::BattleScreen/startCommand()
    at com.cardhunter.pcclient::CardHunterScreen/dequeueCommand()
    at com.cardhunter.pcclient::BattleScreen/dequeueCommand()
    at com.cardhunter.pcclient::StartBattleMusicCommand/start()
    at com.cardhunter.pcclient::CardHunterScreen/startCommand()
    at com.cardhunter.pcclient::BattleScreen/startCommand()
    at com.cardhunter.pcclient::CardHunterScreen/dequeueCommand()
    at com.cardhunter.pcclient::BattleScreen/dequeueCommand()
    at com.cardhunter.pcclient::DropInActorsCommand/update()
    at com.cardhunter.pcclient::CardHunterScreen/updateCommands()
    at com.cardhunter.pcclient::BattleScreen/updateCommands()
    at com.cardhunter.pcclient::CardHunterScreen/update()
    at com.cardhunter.pcclient::ScreenRoot/update()
    CLIENT COMMANDS:
    BATTLE COMMANDS:
    com.cardhunter.battle.commands::ResolveActionCommand
    com.cardhunter.battle.commands::IncrementActivePlayerCommand
    com.cardhunter.battle.commands::CheckForTraitsCommand
    com.cardhunter.battle.commands::StartScoringPhaseCommand
    com.cardhunter.battle.commands::StartDiscardPhaseCommand
    com.cardhunter.battle.commands::EndTurnCommand
    CLIENT VERSION: 3.144.0.11768

    BATTLE LOG: Scenario=Beech Grove,Room=BLKF (CMind),RoomID=55048,Msg=CMind was defeated
    BATTLE LOG: Scenario=Beech Grove,Room=BLKF (CMind),RoomID=55048,Event=GameOver
    BATTLE LOG: Scenario=Beech Grove,Room=BLKF (CMind),RoomID=55245,Msg=The active player is now Gary
    BATTLE LOG: Scenario=Beech Grove,Room=BLKF (CMind),RoomID=55245,Msg=Gary passed.
    BATTLE LOG: Scenario=Beech Grove,Room=BLKF (CMind),RoomID=55245,Msg=The active player is now CMind
    BATTLE LOG: Player=CMind,Scenario=Beech Grove,Room=BLKF (CMind),RoomID=55245,Event=PlayAction,Action=Accelerate Time,Instigator=Agrilruff,Targets=
    MESSAGE: Error #1009
    STACK TRACE:
    TypeError: Error #1009
    at com.cardhunter.util::GameVector2D/minus()
    at com.cardhunter.battle::ActorInstance/rangeToActor()
    at com.cardhunter.data.components::ActivateTriggerComponent/applyEffect()
    at com.cardhunter.data::Card/resolve()
    at com.cardhunter.battle::Action/resolve()
    at com.cardhunter.battle.commands::ResolveActionCommand/execute()
    at com.cardhunter.battle::Battle/run()
    at com.cardhunter.battle::Battle/instruct()
    at com.cardhunter.battle.AS3Client::BattleAS3Client/instructRemote()
    at com.cardhunter.battle.AS3Client::BattleAS3Client/processExtensionResponse()
    at com.cardhunter.battle.AS3Client::BattleAS3Client/onExtensionResponse()
    at flash.events::EventDispatcher/dispatchEvent()
    at com.smartfoxserver.v2.controllers::ExtensionController/handleMessage()
    at com.smartfoxserver.v2.core::SFSProtocolCodec/dispatchRequest()
    at com.smartfoxserver.v2.core::SFSProtocolCodec/onPacketRead()
    at com.smartfoxserver.v2.core::SFSIOHandler/handlePacketData()
    at com.smartfoxserver.v2.core::SFSIOHandler/onDataRead()
    at com.smartfoxserver.v2.bitswarm::BitSwarmClient/onSocketData()
     
    Last edited: Jul 12, 2016
  2. DupleX

    DupleX Champion of Cardhuntria

    Me and @Pawndawan got the same error with Accel time as @CMind
    BATTLE LOG: Scenario=Beech Grove,Room=BLKF (DupleX),RoomID=56576,Msg=The active player is now DupleX
    BATTLE LOG: Player=DupleX,Scenario=Beech Grove,Room=BLKF (DupleX),RoomID=56576,Event=PlayAction,Action=Accelerate Time,Instigator=Urist McSorcererer,Targets=
    MESSAGE: Error #1009
    STACK TRACE:
    TypeError: Error #1009
    at com.cardhunter.util::GameVector2D/minus()
    at com.cardhunter.battle::ActorInstance/rangeToActor()
    at com.cardhunter.data.components::ActivateTriggerComponent/applyEffect()
    at com.cardhunter.data::Card/resolve()
    at com.cardhunter.battle::Action/resolve()
    at com.cardhunter.battle.commands::ResolveActionCommand/execute()
    at com.cardhunter.battle::Battle/run()
    at com.cardhunter.pcclient::BattleScreen/dequeueCommand()
    at com.cardhunter.pcclient::playActionCommand/end()
    at com.cardhunter.pcclient::playActionCommand/update()
    at com.cardhunter.pcclient::CardHunterScreen/updateCommands()
    at com.cardhunter.pcclient::BattleScreen/updateCommands()
    at com.cardhunter.pcclient::CardHunterScreen/update()
    at com.cardhunter.pcclient::ScreenRoot/update()
    PARTY:

    (utf_string) Name: Adventuring
    (int_array) ActiveChars: [14]
    (sfs_array) Members:
    (sfs_object)
    (int) charIndex: 14
    (sfs_object) inventory:
    (sfs_array) Items:
    (int) 1019
    (int) 1019
    (int) 1763
    (int) 1096
    (int) 1425
    (int) 887
    (int) 238
    (int) 887
    (int) 100011
    (int) 100325



    (sfs_object)
    (int) charIndex: 2
    (sfs_object) inventory:
    (sfs_array) Items:





    (int) Index: 1

    CLIENT COMMANDS:
    BATTLE COMMANDS:
    com.cardhunter.battle.commands::ResolveActionCommand
    com.cardhunter.battle.commands::IncrementActivePlayerCommand
    com.cardhunter.battle.commands::CheckForTraitsCommand
    com.cardhunter.battle.commands::StartScoringPhaseCommand
    com.cardhunter.battle.commands::StartDiscardPhaseCommand
    com.cardhunter.battle.commands::EndTurnCommand
    CLIENT VERSION: 3.144.0.11768
     
  3. Fanturluche

    Fanturluche Thaumaturge

    Same bug here. Someone resigned before testing refresh.
    BATTLE LOG: Scenario=Beech Grove,Room=BLKF (Waldo),RoomID=55828,Msg=The active player is now Waldo
    BATTLE LOG: Scenario=Beech Grove,Room=BLKF (Waldo),RoomID=55828,Msg=The active player is now Waldo
    BATTLE LOG: Scenario=Beech Grove,Room=BLKF (Waldo),RoomID=55828,Msg=The active player is now Waldo
    BATTLE LOG: Player=Waldo,Scenario=Beech Grove,Room=BLKF (Waldo),RoomID=55828,Event=PlayAction,Action=Accelerate Time,Instigator=Gromik,Targets=
    MESSAGE: Error #1009
    STACK TRACE:
    TypeError: Error #1009
    at com.cardhunter.util::GameVector2D/minus()
    at com.cardhunter.battle::ActorInstance/rangeToActor()
    at com.cardhunter.data.components::ActivateTriggerComponent/applyEffect()
    at com.cardhunter.data::Card/resolve()
    at com.cardhunter.battle::Action/resolve()
    at com.cardhunter.battle.commands::ResolveActionCommand/execute()
    at com.cardhunter.battle::Battle/run()
    at com.cardhunter.pcclient::BattleScreen/dequeueCommand()
    at com.cardhunter.pcclient::playActionCommand/end()
    at com.cardhunter.pcclient::playActionCommand/update()
    at com.cardhunter.pcclient::CardHunterScreen/updateCommands()
    at com.cardhunter.pcclient::BattleScreen/updateCommands()
    at com.cardhunter.pcclient::CardHunterScreen/update()
    at com.cardhunter.pcclient::ScreenRoot/update()
    PARTY:

    (sfs_array) Members:
    (sfs_object)
    (int) charIndex: 7
    (sfs_object) inventory:
    (sfs_array) Items:
    (int) 1954
    (int) 2045
    (int) 1335
    (int) 1327
    (int) 2323
    (int) 1282
    (int) 2224
    (int) 1521
    (int) 100422
    (int) 100229



    (sfs_object)
    (int) charIndex: 1
    (sfs_object) inventory:
    (sfs_array) Items:





    (int) Index: 1
    (int_array) ActiveChars: [7]
    (utf_string) Name: Adventuring

    CLIENT COMMANDS:
    BATTLE COMMANDS:
    com.cardhunter.battle.commands::ResolveActionCommand
    com.cardhunter.battle.commands::IncrementActivePlayerCommand
    com.cardhunter.battle.commands::CheckForTraitsCommand
    com.cardhunter.battle.commands::StartScoringPhaseCommand
    com.cardhunter.battle.commands::StartDiscardPhaseCommand
    com.cardhunter.battle.commands::EndTurnCommand
    CLIENT VERSION: 3.144.0.11768

    BATTLE LOG: Scenario=Beech Grove,Room=BLKF (Waldo),RoomID=55828,Msg=Waldo was defeated
    BATTLE LOG: Scenario=Beech Grove,Room=BLKF (Waldo),RoomID=55828,Event=GameOver
    Initializing deck builder
    Initializing battle screen
     

    Attached Files:

    Last edited: Jul 12, 2016
  4. Scarponi

    Scarponi Moderator

    Same...

    upload_2016-7-12_20-33-36.png

    No one could play, card stuck on screen. Refresh for each play cleared the card, but no one could initiate actions. Had to resign.
     
  5. Happenstance

    Happenstance Thaumaturge

    Yep, we had the bug on map 4 too, look at all of us playing flame warper.

    Good excuse to dust off a couple of rantic's orbs.
     
  6. Pawndawan

    Pawndawan Champion of Cardhuntria

    I was the one playing Accelerate Time. The client / game didn't crash, we were able to pan the map and use the party chat. The card (Accelerate Time) just got stuck on the center of the screen and didn't resolve. We were able to resign the battle and try it again.

    Here's my side of the console / log:

    BATTLE LOG: Scenario=Beech Grove,Room=BLKF (DupleX),RoomID=56576,Event=Draw Phase Initiated
    BATTLE LOG: Scenario=Beech Grove,Room=BLKF (DupleX),RoomID=56576,Msg=DupleX drew Walk for Urist McSorcererer
    BATTLE LOG: Scenario=Beech Grove,Room=BLKF (DupleX),RoomID=56576,Msg=DupleX drew Toughened Hide Strips for Urist McSorcererer
    BATTLE LOG: Scenario=Beech Grove,Room=BLKF (DupleX),RoomID=56576,Msg=DupleX drew Firestarter for Urist McSorcererer
    BATTLE LOG: Scenario=Beech Grove,Room=BLKF (DupleX),RoomID=56576,Msg=DupleX drew Volcano for Urist McSorcererer
    BATTLE LOG: Scenario=Beech Grove,Room=BLKF (DupleX),RoomID=56576,Msg=Gary drew Walk for Tall Beech Tree
    BATTLE LOG: Scenario=Beech Grove,Room=BLKF (DupleX),RoomID=56576,Msg=Gary drew a card for Tall Beech Tree
    BATTLE LOG: Scenario=Beech Grove,Room=BLKF (DupleX),RoomID=56576,Msg=Gary drew a card for Tall Beech Tree
    BATTLE LOG: Scenario=Beech Grove,Room=BLKF (DupleX),RoomID=56576,Msg=Gary drew Walk for Spreading Oak
    BATTLE LOG: Scenario=Beech Grove,Room=BLKF (DupleX),RoomID=56576,Msg=Gary drew a card for Spreading Oak
    BATTLE LOG: Scenario=Beech Grove,Room=BLKF (DupleX),RoomID=56576,Msg=Gary drew a card for Spreading Oak
    BATTLE LOG: Scenario=Beech Grove,Room=BLKF (DupleX),RoomID=56576,Event=Action Phase Initiated
    BATTLE LOG: Scenario=Beech Grove,Room=BLKF (DupleX),RoomID=56576,Msg=Pawndawan must play a Trait
    BATTLE LOG: Player=DupleX,Scenario=Beech Grove,Room=BLKF (DupleX),RoomID=56576,Event=PlayAction,Action=Firestarter,Instigator=Urist McSorcererer,Targets=
    BATTLE LOG: Scenario=Beech Grove,Room=BLKF (DupleX),RoomID=56576,Msg=Attaching Firestarter to Urist McSorcererer
    BATTLE LOG: Scenario=Beech Grove,Room=BLKF (DupleX),RoomID=56576,Msg=DupleX drew Accelerate Time for Urist McSorcererer
    BATTLE LOG: Scenario=Beech Grove,Room=BLKF (DupleX),RoomID=56576,Msg=The active player is now DupleX
    BATTLE LOG: Scenario=Beech Grove,Room=BLKF (DupleX),RoomID=56576,Msg=Pawndawan passed.
    BATTLE LOG: Scenario=Beech Grove,Room=BLKF (DupleX),RoomID=56576,Msg=The active player is now Gary
    BATTLE LOG: Player=Gary,Scenario=Beech Grove,Room=BLKF (DupleX),RoomID=56576,Event=PlayAction,Action=Walk,Instigator=Leaftower,Targets=
    BATTLE LOG: Scenario=Beech Grove,Room=BLKF (DupleX),RoomID=56576,Player=Gary,Participant=Gary,Actor=Leaftower,Event=Move,Origin=(4, 3),StartFacing=(0, 1),Destination=(2, 4),EndFacing=(0, 1)
    BATTLE LOG: Scenario=Beech Grove,Room=BLKF (DupleX),RoomID=56576,Msg=The active player is now DupleX
    BATTLE LOG: Player=DupleX,Scenario=Beech Grove,Room=BLKF (DupleX),RoomID=56576,Event=PlayAction,Action=Volcano,Instigator=Urist McSorcererer,Targets=
    BATTLE LOG: Scenario=Beech Grove,Room=BLKF (DupleX),RoomID=56576,Msg=Attaching Volcano to (1, 8)
    BATTLE LOG: Scenario=Beech Grove,Room=BLKF (DupleX),RoomID=56576,Msg=Attaching Volcano to (2, 4)
    BATTLE LOG: Scenario=Beech Grove,Room=BLKF (DupleX),RoomID=56576,Msg=Attaching Volcano to (8, 0)
    BATTLE LOG: Scenario=Beech Grove,Room=BLKF (DupleX),RoomID=56576,Msg=The active player is now Gary
    BATTLE LOG: Player=Gary,Scenario=Beech Grove,Room=BLKF (DupleX),RoomID=56576,Event=PlayAction,Action=Acorn Barrage,Instigator=Squirrelbane,Targets=
    BATTLE LOG: Player=Gary,Scenario=Beech Grove,Room=BLKF (DupleX),RoomID=56576,Event=TriggerSucceed,Trigger=Toughened Hide Strips,TriggeringActor=Urist McSorcererer,AffectedActors=,TriggerType=PreDamage,TriggerLocation=Hand
    BATTLE LOG: Player=Gary,Scenario=Beech Grove,Room=BLKF (DupleX),RoomID=56576,Event=TriggerSucceed,Trigger=Reliable Mail,TriggeringActor=Urist McSorcererer,AffectedActors=,TriggerType=PreDamage,TriggerLocation=Hand
    BATTLE LOG: Scenario=Beech Grove,Room=BLKF (DupleX),RoomID=56576,Msg=Urist McSorcererer took 0 damage
    BATTLE LOG: Scenario=Beech Grove,Room=BLKF (DupleX),RoomID=56576,Msg=The active player is now DupleX
    BATTLE LOG: Player=DupleX,Scenario=Beech Grove,Room=BLKF (DupleX),RoomID=56576,Event=PlayAction,Action=Walk,Instigator=Urist McSorcererer,Targets=
    BATTLE LOG: Scenario=Beech Grove,Room=BLKF (DupleX),RoomID=56576,Player=DupleX,Participant=Pawndawan,Actor=Urist McSorcererer,Event=Move,Origin=(1, 8),StartFacing=(0, -1),Destination=(2, 9),EndFacing=(1, 0)
    BATTLE LOG: Scenario=Beech Grove,Room=BLKF (DupleX),RoomID=56576,Msg=The active player is now Gary
    BATTLE LOG: Player=Gary,Scenario=Beech Grove,Room=BLKF (DupleX),RoomID=56576,Event=PlayAction,Action=Walk,Instigator=Squirrelbane,Targets=
    BATTLE LOG: Scenario=Beech Grove,Room=BLKF (DupleX),RoomID=56576,Player=Gary,Participant=Gary,Actor=Squirrelbane,Event=Move,Origin=(8, 0),StartFacing=(-1, 0),Destination=(10, 2),EndFacing=(0, 1)
    BATTLE LOG: Scenario=Beech Grove,Room=BLKF (DupleX),RoomID=56576,Msg=The active player is now DupleX
    BATTLE LOG: Player=DupleX,Scenario=Beech Grove,Room=BLKF (DupleX),RoomID=56576,Event=PlayAction,Action=Accelerate Time,Instigator=Urist McSorcererer,Targets=
    MESSAGE: Error #1009
    STACK TRACE:
    TypeError: Error #1009
    at com.cardhunter.util::GameVector2D/minus()
    at com.cardhunter.battle::ActorInstance/rangeToActor()
    at com.cardhunter.data.components::ActivateTriggerComponent/applyEffect()
    at com.cardhunter.data::Card/resolve()
    at com.cardhunter.battle::Action/resolve()
    at com.cardhunter.battle.commands::ResolveActionCommand/execute()
    at com.cardhunter.battle::Battle/run()
    at com.cardhunter.battle::Battle/instruct()
    at com.cardhunter.battle.AS3Client::BattleAS3Client/instructRemote()
    at com.cardhunter.battle.AS3Client::BattleAS3Client/processExtensionResponse()
    at com.cardhunter.battle.AS3Client::BattleAS3Client/onExtensionResponse()
    at flash.events::EventDispatcher/dispatchEvent()
    at com.smartfoxserver.v2.controllers::ExtensionController/handleMessage()
    at com.smartfoxserver.v2.core::SFSProtocolCodec/dispatchRequest()
    at com.smartfoxserver.v2.core::SFSProtocolCodec/onPacketRead()
    at com.smartfoxserver.v2.core::SFSIOHandler/handlePacketData()
    at com.smartfoxserver.v2.core::SFSIOHandler/onDataRead()
    at com.smartfoxserver.v2.bitswarm::BitSwarmClient/onSocketData()
    PARTY:

    (utf_string) Name: Adventuring
    (int_array) ActiveChars: [11]
    (int) Index: 1
    (sfs_array) Members:
    (sfs_object)
    (int) charIndex: 10
    (sfs_object) inventory:
    (sfs_array) Items:
    (int) 1053
    (int) 1972
    (int) 457
    (int) 457
    (int) 1300
    (int) 1304
    (int) 1917
    (int) 1534
    (int) 100017
    (int) 100227



    (sfs_object)
    (int) charIndex: 11
    (sfs_object) inventory:
    (sfs_array) Items:
    (int) 1970
    (int) 1972
    (int) 1192
    (int) 1302
    (int) 1302
    (int) 2323
    (int) 1917
    (int) 1567
    (int) 100260
    (int) 100229



    (sfs_object)
    (int) charIndex: 16
    (sfs_object) inventory:
    (sfs_array) Items:
    (int) 1019
    (int) 502
    (int) 107
    (int) 1745
    (int) 1534
    (int) 887
    (int) 887
    (int) 887
    (int) 100260
    (int) 100236



    (sfs_object)
    (int) charIndex: 20
    (sfs_object) inventory:
    (sfs_array) Items:
    (int) -1
    (int) -1
    (int) -1
    (int) -1
    (int) -1
    (int) -1
    (int) -1
    (int) -1
    (int) 100381



    (sfs_object)
    (int) charIndex: 1
    (sfs_object) inventory:
    (sfs_array) Items:






    CLIENT COMMANDS:
    BATTLE COMMANDS:
    com.cardhunter.battle.commands::ResolveActionCommand
    com.cardhunter.battle.commands::IncrementActivePlayerCommand
    com.cardhunter.battle.commands::CheckForTraitsCommand
    com.cardhunter.battle.commands::StartScoringPhaseCommand
    com.cardhunter.battle.commands::StartDiscardPhaseCommand
    com.cardhunter.battle.commands::EndTurnCommand
    CLIENT VERSION: 3.144.0.11768


    > clip
     
  7. c4rnivean

    c4rnivean Orc Soldier

    I got the same AT bug, same map.
     
  8. timeracers

    timeracers Guild Leader

    Could it be that the bug is related to large figures?
     
    ParodyKnaveBob likes this.
  9. Jon

    Jon Blue Manchu Staff Member

    I'll look into this.
     
  10. Fanturluche

    Fanturluche Thaumaturge

    It looks like it is related to dead large figures I would say.

    I tested AT before and after killing a Mottled Ogre:
    BATTLE LOG: Player=Fanturluche,Scenario=AT test,Room=Fanturluche's battle (custom),RoomID=64301,Event=PlayAction,Action=Accelerate Time,Instigator=Ikgrung,Targets=
    BATTLE LOG: Player=Fanturluche,Scenario=AT test,Room=Fanturluche's battle (custom),RoomID=64301,Event=TriggerSucceed,Trigger=Dimensional Traveller,TriggeringActor=Gromik,AffectedActors=,TriggerType=StartTurn,TriggerLocation=ActorAttachment
    BATTLE LOG: Scenario=AT test,Room=Fanturluche's battle (custom),RoomID=64301,Player=Fanturluche,Participant=Fanturluche,Actor=Gromik,Event=Move,Origin=(4, 2),StartFacing=(-1, 0),Destination=(4, 2),EndFacing=(-1, 0)
    BATTLE LOG: Player=Fanturluche,Scenario=AT test,Room=Fanturluche's battle (custom),RoomID=64301,Event=TriggerSucceed,Trigger=Dimensional Traveller,TriggeringActor=Ikgrung,AffectedActors=,TriggerType=StartTurn,TriggerLocation=ActorAttachment
    BATTLE LOG: Scenario=AT test,Room=Fanturluche's battle (custom),RoomID=64301,Player=Fanturluche,Participant=Fanturluche,Actor=Ikgrung,Event=Move,Origin=(4, 3),StartFacing=(-1, 0),Destination=(3, 3),EndFacing=(-1, 0)
    BATTLE LOG: Player=Fanturluche,Scenario=AT test,Room=Fanturluche's battle (custom),RoomID=64301,Event=TriggerSucceed,Trigger=Dual Laser Beacon,TriggeringActor=[Null],AffectedActors=Bonecrunch,TriggerType=StartTurn,TriggerLocation=SquareAttachment
    BATTLE LOG: Scenario=AT test,Room=Fanturluche's battle (custom),RoomID=64301,Msg=Bonecrunch took 4 damage
    BATTLE LOG: Player=Fanturluche,Scenario=AT test,Room=Fanturluche's battle (custom),RoomID=64301,Event=TriggerSucceed,Trigger=Dual Laser Beacon,TriggeringActor=[Null],AffectedActors=Bonecrunch,TriggerType=StartTurn,TriggerLocation=SquareAttachment
    BATTLE LOG: Scenario=AT test,Room=Fanturluche's battle (custom),RoomID=64301,Msg=Bonecrunch took 4 damage
    BATTLE LOG: Player=Fanturluche,Scenario=AT test,Room=Fanturluche's battle (custom),RoomID=64301,Event=TriggerSucceed,Trigger=Laser Beacon,TriggeringActor=[Null],AffectedActors=Bonecrunch,TriggerType=StartTurn,TriggerLocation=SquareAttachment
    BATTLE LOG: Scenario=AT test,Room=Fanturluche's battle (custom),RoomID=64301,Msg=Bonecrunch took 4 damage
    BATTLE LOG: Scenario=AT test,Room=Fanturluche's battle (custom),RoomID=64301,Msg=Bonecrunch died
    BoardDisplay::findAvailableFigureDeathPosition - can't find death marker on board
    BATTLE LOG: Scenario=AT test,Room=Fanturluche's battle (custom),RoomID=64301,Group=Mottled Ogres,Event=Discard,Card=Crushing Sweep
    BATTLE LOG: Scenario=AT test,Room=Fanturluche's battle (custom),RoomID=64301,Group=Mottled Ogres,Event=Discard,Card=Crushing Sweep
    BATTLE LOG: Scenario=AT test,Room=Fanturluche's battle (custom),RoomID=64301,Group=Mottled Ogres,Event=Discard,Card=Shattering Sweep
    BATTLE LOG: Scenario=AT test,Room=Fanturluche's battle (custom),RoomID=64301,Msg=The active player is now Gary
    BATTLE LOG: Scenario=AT test,Room=Fanturluche's battle (custom),RoomID=64301,Msg=Gary passed.
    BATTLE LOG: Scenario=AT test,Room=Fanturluche's battle (custom),RoomID=64301,Msg=The active player is now Fanturluche
    BATTLE LOG: Player=Fanturluche,Scenario=AT test,Room=Fanturluche's battle (custom),RoomID=64301,Event=PlayAction,Action=Accelerate Time,Instigator=Gromik,Targets=
    Bug occured here
     
    ParodyKnaveBob likes this.
  11. Jon

    Jon Blue Manchu Staff Member

    Yes, the bug happens when you cast Accelerate Time after a 2x2 figure has been killed.

    I have a fix and will deploy a test build shortly.
     
    ParodyKnaveBob and Master Goo like this.
  12. Jon

    Jon Blue Manchu Staff Member

  13. rinco69

    rinco69 Hydra

    Is the fix to rename the card to Freeze Time?
     
    BlackVoidDeath, Jon and JakeAlmighty like this.
  14. o0iPoke0o

    o0iPoke0o Kobold

    I found a reproducible bug with the steam version. During co-op, if the team leader disbands the team during on-going battle, members using steam version will receive black screen.

    [HTTPStatusEvent type="httpStatus" bubbles=false cancelable=false eventPhase=2 status=0 redirected=false responseURL=null]
    Processing: Card
    Loading from ./data/gameplay/Cards/Cards.csv
    [HTTPStatusEvent type="httpStatus" bubbles=false cancelable=false eventPhase=2 status=0 redirected=false responseURL=null]
    Processing: Adventure
    Loading from ./data/gameplay/Adventures/Adventures.csv
    [HTTPStatusEvent type="httpStatus" bubbles=false cancelable=false eventPhase=2 status=0 redirected=false responseURL=null]
    Processing: Equipment
    Loading from ./data/gameplay/Equipment/Equipment.csv
    [HTTPStatusEvent type="httpStatus" bubbles=false cancelable=false eventPhase=2 status=0 redirected=false responseURL=null]
    Processing: CharacterArchetype
    Loading from ./data/gameplay/CharacterArchetypes/CharacterArchetypes.csv
    [HTTPStatusEvent type="httpStatus" bubbles=false cancelable=false eventPhase=2 status=0 redirected=false responseURL=null]
    Processing: Figure
    Loading from ./data/gameplay/Figures/Figures.csv
    [HTTPStatusEvent type="httpStatus" bubbles=false cancelable=false eventPhase=2 status=0 redirected=false responseURL=null]
    Processing: ExperienceTable
    Loading from ./data/gameplay/ExperienceTables/ExperienceTable.csv
    [HTTPStatusEvent type="httpStatus" bubbles=false cancelable=false eventPhase=2 status=0 redirected=false responseURL=null]
    Processing: HealthTable
    Loading from ./data/gameplay/HealthTables/HealthTable.csv
    [HTTPStatusEvent type="httpStatus" bubbles=false cancelable=false eventPhase=2 status=0 redirected=false responseURL=null]
    Processing: TalentTable
    Loading from ./data/gameplay/TalentTables/TalentTable.csv
    [HTTPStatusEvent type="httpStatus" bubbles=false cancelable=false eventPhase=2 status=0 redirected=false responseURL=null]
    Processing: Prompt
    Loading from ./data/gameplay/Prompts/Prompt.csv
    [HTTPStatusEvent type="httpStatus" bubbles=false cancelable=false eventPhase=2 status=0 redirected=false responseURL=null]
    Processing: Keywords
    Loading from ./data/gameplay/Keywords/Keywords.csv
    [HTTPStatusEvent type="httpStatus" bubbles=false cancelable=false eventPhase=2 status=0 redirected=false responseURL=null]
    Processing: Price
    Loading from ./data/gameplay/Prices/Prices.csv
    [HTTPStatusEvent type="httpStatus" bubbles=false cancelable=false eventPhase=2 status=0 redirected=false responseURL=null]
    Processing: StarterPack
    Loading from ./data/gameplay/StarterPacks/StarterPacks.csv
    [HTTPStatusEvent type="httpStatus" bubbles=false cancelable=false eventPhase=2 status=0 redirected=false responseURL=null]
    Processing: MPReward
    Loading from ./data/gameplay/MPRewards/MPRewards.csv
    [HTTPStatusEvent type="httpStatus" bubbles=false cancelable=false eventPhase=2 status=0 redirected=false responseURL=null]
    Data loaded.
    Verifying data.
    Initializing deck builder
    Initializing battle screen
    Battle joined
    BATTLE LOG: Scenario=Workshop Level 1,Room=WIZW (Rohndil),RoomID=259979,Event=StartGame
    BATTLE LOG: Scenario=Workshop Level 1,Room=WIZW (Rohndil),RoomID=259979,Msg=Starting round 1
    BATTLE LOG: Scenario=Workshop Level 1,Room=WIZW (Rohndil),RoomID=259979,Event=Attachment Phase Initiated
    BATTLE LOG: Scenario=Workshop Level 1,Room=WIZW (Rohndil),RoomID=259979,Event=Draw Phase Initiated
    BATTLE LOG: Scenario=Workshop Level 1,Room=WIZW (Rohndil),RoomID=259979,Msg=Rohndil drew Run for Syn
    BATTLE LOG: Scenario=Workshop Level 1,Room=WIZW (Rohndil),RoomID=259979,Msg=Rohndil drew Minor Heal for Syn
    BATTLE LOG: Scenario=Workshop Level 1,Room=WIZW (Rohndil),RoomID=259979,Msg=Rohndil drew Walk for Syn
    BATTLE LOG: Scenario=Workshop Level 1,Room=WIZW (Rohndil),RoomID=259979,Msg=Rohndil drew Simple Strike for Syn
    BATTLE LOG: Scenario=Workshop Level 1,Room=WIZW (Rohndil),RoomID=259979,Msg=Rohndil drew Walk for Syn
    BATTLE LOG: Scenario=Workshop Level 1,Room=WIZW (Rohndil),RoomID=259979,Msg=Rohndil drew Walk for Drakkghal
    BATTLE LOG: Scenario=Workshop Level 1,Room=WIZW (Rohndil),RoomID=259979,Msg=Rohndil drew Combustible for Drakkghal
    BATTLE LOG: Scenario=Workshop Level 1,Room=WIZW (Rohndil),RoomID=259979,Msg=Rohndil drew Flash of Agony for Drakkghal
    BATTLE LOG: Scenario=Workshop Level 1,Room=WIZW (Rohndil),RoomID=259979,Msg=Rohndil drew Combustible for Drakkghal
    BATTLE LOG: Scenario=Workshop Level 1,Room=WIZW (Rohndil),RoomID=259979,Msg=Rohndil drew Dissolve Armor for Drakkghal
    BATTLE LOG: Scenario=Workshop Level 1,Room=WIZW (Rohndil),RoomID=259979,Msg=Gary drew Walk for Tin Golem
    BATTLE LOG: Scenario=Workshop Level 1,Room=WIZW (Rohndil),RoomID=259979,Msg=Gary drew a card for Tin Golem
    BATTLE LOG: Scenario=Workshop Level 1,Room=WIZW (Rohndil),RoomID=259979,Msg=Gary drew a card for Tin Golem
    BATTLE LOG: Scenario=Workshop Level 1,Room=WIZW (Rohndil),RoomID=259979,Msg=Gary drew a card for Tin Golem
    BATTLE LOG: Scenario=Workshop Level 1,Room=WIZW (Rohndil),RoomID=259979,Event=Action Phase Initiated
    BATTLE LOG: Scenario=Workshop Level 1,Room=WIZW (Rohndil),RoomID=259979,Msg=o0iPoke0o must play a Trait
    BATTLE LOG: Player=Rohndil,Scenario=Workshop Level 1,Room=WIZW (Rohndil),RoomID=259979,Event=PlayAction,Action=Combustible,Instigator=Drakkghal,Targets=
    BATTLE LOG: Scenario=Workshop Level 1,Room=WIZW (Rohndil),RoomID=259979,Msg=Attaching Combustible to Drakkghal
    BATTLE LOG: Scenario=Workshop Level 1,Room=WIZW (Rohndil),RoomID=259979,Msg=Rohndil drew Bungled Bolt for Drakkghal
    BATTLE LOG: Scenario=Workshop Level 1,Room=WIZW (Rohndil),RoomID=259979,Msg=o0iPoke0o must play a Trait
    BATTLE LOG: Player=Rohndil,Scenario=Workshop Level 1,Room=WIZW (Rohndil),RoomID=259979,Event=PlayAction,Action=Combustible,Instigator=Drakkghal,Targets=
    BATTLE LOG: Scenario=Workshop Level 1,Room=WIZW (Rohndil),RoomID=259979,Msg=Attaching Combustible to Drakkghal
    BATTLE LOG: Scenario=Workshop Level 1,Room=WIZW (Rohndil),RoomID=259979,Msg=Detaching and discarding Combustible from Drakkghal
    BATTLE LOG: Scenario=Workshop Level 1,Room=WIZW (Rohndil),RoomID=259979,Msg=Rohndil drew Cloth Armor for Drakkghal
    BATTLE LOG: Scenario=Workshop Level 1,Room=WIZW (Rohndil),RoomID=259979,Msg=The active player is now Rohndil
    BATTLE LOG: Scenario=Workshop Level 1,Room=WIZW (Rohndil),RoomID=259979,Msg=Rohndil was defeated
    BATTLE LOG: Scenario=Workshop Level 1,Room=WIZW (Rohndil),RoomID=259979,Event=GameOver
    Initializing deck builder
    MESSAGE: Error #2007
    STACK TRACE:
    TypeError: Error #2007
    at com.cardhunter.pcclient::CurrencyDisplay/setTitle()
    at com.cardhunter.pcclient::CardHunterScreenDisplay/showPlayerMoney()
    at com.cardhunter.pcclient::DeckBuilderDisplay/init()
    at com.cardhunter.pcclient::DeckBuilder/visual_init()
    at mx.core::UIComponent/http://www.adobe.com/2006/flex/mx/internal::$addChildAt()
    at mx.core::UIComponent/addChildAt()
    at spark.components::Group/addDisplayObjectToDisplayList()
    at spark.components::Group/http://www.adobe.com/2006/flex/mx/internal::elementAdded()
    at spark.components::Group/addElementAt()
    at spark.components::Group/addElement()
    at com.cardhunter.pcclient::ScreenRoot/showGameScreen()
    at com.cardhunter.pcclient::DeckBuilder/checkLoadFinish()
    at com.cardhunter.pcclient::DeckBuilder/onCollectionReceived()
    at flash.events::EventDispatcher/dispatchEvent()
    at com.cardhunter.pcclient::CardHunterCore/Handle_collection()
    at com.cardhunter.pcclient::CardHunterCore/onSFSExtensionResponse()
    at flash.events::EventDispatcher/dispatchEvent()
    at com.smartfoxserver.v2.controllers::ExtensionController/handleMessage()
    at com.smartfoxserver.v2.core::SFSProtocolCodec/dispatchRequest()
    at com.smartfoxserver.v2.core::SFSProtocolCodec/onPacketRead()
    at com.smartfoxserver.v2.core::SFSIOHandler/handlePacketData()
    at com.smartfoxserver.v2.core::SFSIOHandler/onDataRead()
    at com.smartfoxserver.v2.bitswarm::BitSwarmClient/onSocketData()
    PARTY:

    (sfs_array) Members:
    (sfs_object)
    (int) charIndex: 11
    (sfs_object) inventory:
    (sfs_array) Items:
    (int) 715
    (int) 715
    (int) 861
    (int) 861
    (int) 861
    (int) 861
    (int) 832
    (int) 1365
    (int) 100240
    (int) 100319



    (sfs_object)
    (int) charIndex: 18
    (sfs_object) inventory:
    (sfs_array) Items:
    (int) 715
    (int) 715
    (int) 861
    (int) 861
    (int) 861
    (int) 861
    (int) 832
    (int) 1365
    (int) 100240
    (int) 100319



    (sfs_object)
    (int) charIndex: 19
    (sfs_object) inventory:
    (sfs_array) Items:
    (int) 715
    (int) 715
    (int) 861
    (int) 861
    (int) 861
    (int) 861
    (int) 832




    (int) Index: 1
    (utf_string) Name: Adventuring
    (int_array) ActiveChars: [19,11,18]

    CLIENT COMMANDS:
    DB CONTEXT: MidAdventure
    CLIENT VERSION: 3.148.0.11811

    MESSAGE: Error #1009
    STACK TRACE:
    TypeError: Error #1009
    at com.cardhunter.pcclient::CardHunterScreenDisplay/onAddedToStage()
    at com.cardhunter.pcclient::DeckBuilder/onAddedToStage()
    at mx.core::UIComponent/http://www.adobe.com/2006/flex/mx/internal::$addChildAt()
    at mx.core::UIComponent/addChildAt()
    at spark.components::Group/addDisplayObjectToDisplayList()
    at spark.components::Group/http://www.adobe.com/2006/flex/mx/internal::elementAdded()
    at spark.components::Group/addElementAt()
    at spark.components::Group/addElement()
    at com.cardhunter.pcclient::ScreenRoot/showGameScreen()
    at com.cardhunter.pcclient::DeckBuilder/checkLoadFinish()
    at com.cardhunter.pcclient::DeckBuilder/onCollectionReceived()
    at flash.events::EventDispatcher/dispatchEvent()
    at com.cardhunter.pcclient::CardHunterCore/Handle_collection()
    at com.cardhunter.pcclient::CardHunterCore/onSFSExtensionResponse()
    at flash.events::EventDispatcher/dispatchEvent()
    at com.smartfoxserver.v2.controllers::ExtensionController/handleMessage()
    at com.smartfoxserver.v2.core::SFSProtocolCodec/dispatchRequest()
    at com.smartfoxserver.v2.core::SFSProtocolCodec/onPacketRead()
    at com.smartfoxserver.v2.core::SFSIOHandler/handlePacketData()
    at com.smartfoxserver.v2.core::SFSIOHandler/onDataRead()
    at com.smartfoxserver.v2.bitswarm::BitSwarmClient/onSocketData()
    PARTY:

    (sfs_array) Members:
    (sfs_object)
    (int) charIndex: 11
    (sfs_object) inventory:
    (sfs_array) Items:
    (int) 715
    (int) 715
    (int) 861
    (int) 861
    (int) 861
    (int) 861
    (int) 832
    (int) 1365
    (int) 100240
    (int) 100319



    (sfs_object)
    (int) charIndex: 18
    (sfs_object) inventory:
    (sfs_array) Items:
    (int) 715
    (int) 715
    (int) 861
    (int) 861
    (int) 861
    (int) 861
    (int) 832
    (int) 1365
    (int) 100240
    (int) 100319



    (sfs_object)
    (int) charIndex: 19
    (sfs_object) inventory:
    (sfs_array) Items:
    (int) 715
    (int) 715
    (int) 861
    (int) 861
    (int) 861
    (int) 861
    (int) 832




    (int) Index: 1
    (utf_string) Name: Adventuring
    (int_array) ActiveChars: [19,11,18]

    CLIENT COMMANDS:
    DB CONTEXT: MidAdventure
    CLIENT VERSION: 3.148.0.11811
     
  15. Kalin

    Kalin Begat G'zok

    Kicking someone off the team during battle will also mess up the remaining teammate (when using the browser version). Refreshing fixes things, so I wouldn't say the game is truly stuck.
     
  16. Theli

    Theli Kobold

    Came back to the game after a while. Using chrome and the web version of the game, on login the dragon graphic loading cycle constantly spins. Recently changed password on that account. Account name: Theli
     
  17. Lord Dukane

    Lord Dukane Kobold

    Theli, there seems to be a problem with the game in general right now. We got stuck completing a battle and none of us can log back in now. We're getting the same thing you are.
     
  18. Theli

    Theli Kobold

    Thanks for the heads up.
     
  19. Lord Dukane

    Lord Dukane Kobold

    Looks like they fixed it.
     
  20. Flaxative

    Flaxative Party Leader Staff Member

    Sorry about that; we're experiencing a couple hiccups but we're working on it.
     

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