I tested for you...

Discussion in 'Card Hunter General Chat' started by Fanturluche, Apr 20, 2016.

  1. Fanturluche

    Fanturluche Thaumaturge

    Troll Regeneration with Negative Energy Being
    [​IMG][​IMG]


    I had this in a match. 20160420164535_1.jpg I was afraid my opponent would trigger a chain reaction. I did not know if it would work anyway, so i tested it on a custom board.

    Rejuvenation triggered heal for Rubbernose.
    Negative Energy Being converted healing to damage.
    Rubbernose took 2 [null] damage.
    Troll Regeneration triggered heal for Rubbernose.
    Negative Energy Being converted healing to damage.
    Rubbernose took 5 [null] damage.
    Troll Regeneration triggered heal for Rubbernose.
    Negative Energy Being converted healing to damage.
    Rubbernose took 5 [null] damage.
    Troll Regeneration triggered heal for Rubbernose.
    Negative Energy Being converted healing to damage.
    Rubbernose took 5 [null] damage.
    Troll Regeneration triggered heal for Rubbernose.
    Negative Energy Being converted healing to damage.
    Rubbernose took 5 [null] damage.
    Troll Regeneration triggered heal for Rubbernose.
    Negative Energy Being converted healing to damage.
    Rubbernose took 5 [null] damage.
    Troll Regeneration triggered heal for Rubbernose.
    Negative Energy Being converted healing to damage.
    Rubbernose took 5 [null] damage.
    Troll Regeneration triggered heal for Rubbernose.
    Negative Energy Being converted healing to damage.
    Rubbernose took 2 [null] damage.
    Troll Regeneration triggered heal for Rubbernose.
    Rubbernose died.


    So, yeah it works :D.
     
    Last edited: Apr 23, 2016
    DARK MAGIC, winner, Drugon and 18 others like this.
  2. Scarponi

    Scarponi Moderator

    Ha, so you're saying with the right luck I can now get the weak strike instant kill against a full health dwarf warrior. :D
     
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  3. Fanturluche

    Fanturluche Thaumaturge

    Almost, because a Weak Strike is going to HEAL the warrior ;)
     
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  4. Scarponi

    Scarponi Moderator

    :confused: ... :oops:

    Even better, with a minor heal!
     
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  5. Kalin

    Kalin Begat G'zok

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  6. Flaxative

    Flaxative Party Leader Staff Member

    But you can roll poorly out of the loop ;)
     
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  7. ParodyKnaveBob

    ParodyKnaveBob Thaumaturge

    Yeah, had a hilarious round 2 reset in my first-ever match of Smash the Jar. Opponent's Imp Heal hit everyone for damage (healing own phylactery), then opp's Boosted Heal just kept rolling and rolling! (Then, my Imp Heal finished the job and healed my phylactery. Lol!) Next round, everyone respawns, full health, let's go. Lol. $X^ D

    However, this does point out a "null" issue. I wonder if it should deal the same type of damage that the heal was. ... Wait, I don't even recall now; armor doesn't prevent NEB damage at all, does it... Hmmm. See, I was thinking of Adaptable preventing further damage from it, but if it's supposed to bypass armor, then nevermind I guess. However, now I wonder if it would crash on Adaptable since Adaptable wouldn't have a type to copy...
     
  8. timeracers

    timeracers Guild Leader

    Aren't heals holy?
     
  9. ParodyKnaveBob

    ParodyKnaveBob Thaumaturge

    Very many are Magic Holy.
    Quite a few are Melee Unholy: vampire drains.
    One is Melee Piercing: Sneaky Suck.
    One is Projectile Poison: Everybody Drink!

    I can only assume the Heal is the same attack/damage type as what's listed on the card since Fiery Stab's Burning attachment is Melee, and there's no other difference specified.
     
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  10. Flaxative

    Flaxative Party Leader Staff Member

    Yep, but again, because it's after armor/immunity the type probably doesn't matter?
     
  11. timeracers

    timeracers Guild Leader

    So nimbus prevents all healing that character(negative energy being) would receive.
     
  12. Fanturluche

    Fanturluche Thaumaturge

    Last edited: Apr 23, 2016
  13. ParodyKnaveBob

    ParodyKnaveBob Thaumaturge

    "With Bob as his witness."

    $E^ b
     
  14. Scarponi

    Scarponi Moderator

    I'd suspect it's working as expected. JMM has no base damage.
     
  15. ParodyKnaveBob

    ParodyKnaveBob Thaumaturge

    Oh yeah, totally, Scarp. Fanturluche simply tested and utterly confirmed what we all might've suspected but hadn't absolutely seen yet. It was a run romp. Poor little Kobold Priests.
     
  16. Fanturluche

    Fanturluche Thaumaturge

    Yet another test:
    Negative Energy Being with Open Wound
    [​IMG][​IMG]

    Quatluz opens a wound on Wyrlid!
    Negative Energy Being converted damage to healing.
    Winton heals Wyrlid
    Negative Energy Being converted healing to damage.
    Quatluz walks


    Conclusion:
    Whith both attachments, you cannot take damage or recover health. You health is stuck at its current value.
     
  17. Fanturluche

    Fanturluche Thaumaturge

    Doom and Accelerate Time
    [​IMG][​IMG]

    Yes, I know Accelerate Time does not decrease the duration of attachments but...

    Gromik plays Accelerate Time.
    Doom damaged Reinforced Door.
    Reinforced Door took 10 damage.
    Reinforced Door died.
    Fanturluche scored 0 point.


    As I expected, if the duration of Doom is 1, the effect of Doom is triggered by Accelerate Time, and the target dies. Good to know, isn't it?
     
    Last edited: Apr 23, 2016
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  18. ParodyKnaveBob

    ParodyKnaveBob Thaumaturge

    $8^ O

    $8^ O

    $8^ O

    But! But! It didn't expire! It didn't expire!
     
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  19. Flaxative

    Flaxative Party Leader Staff Member

    Remember, cards trigger before their duration goes down (otherwise they wouldn't trigger the turn they expire, because they would have already expired and fallen off...)

    So when Doom is at 'Duration 1', when it triggers, it thinks it's going to expire this turn. Seems legit :)
     
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  20. ParodyKnaveBob

    ParodyKnaveBob Thaumaturge

    Despite my face being in grimmacing pain at this news, the good news is that you still have to wait three rounds to pull off an "instant" AT kill. Three rounds to remove the attachment or defeat the Doomer. ~exhale~ Sounds okay in that sense. ~calms down~
     
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