I'm currently on a 8-2 run with this team, rising from 1400s to 1600s, so I guess I should tell you all what I'm doing so you can beat me back down. This is a fairly standard 2-dwarf vamp build, with a support priest. It has some key epic / legendary item requirements, though. There's nothing too complicated about the way it works - you soak hits and drain the opponent. The support priest should usually hang back, but can also assist with capping or go in for an unexpected kill. Most of the effort goes into deciding when is the right time to swarm, when you should stall, when / on whom you should cast buffs. It's weak against sheer damage (my two losses were against oblit + all-out-attack combos). It's also weak against control wizards, but those get smashed by all the warriors running around, so I haven't really seen any dedicated control teams. It's also weak against smoke bomb + warriors, due to the need for LOS with ranged attacks and buffs. 2x Dorf Vamp Dwarf Priest 1x Support Human Priest I should note that the first iteration of this build was triple dwarf vamps, mostly like the vamp presented here, but with 1 utility item on each for frenzies / nimbi / martyrs. I wanted more team move, though, hence the concentration of utility items into a human support priest. I should also highlight a couple of less-used items that really help this build: Raging Rock - Toughness is a necessity for any dwarf racial, but the two Blind Rage are great damage buffs. You can almost always manage around the damage drawback. Burnished Plates - Frenzy Aura is fantastic, especially if you draw it with a full hand of attacks and some buffs stacked from previous turns. Marty's Blessing is also always fantastic, especially since vamps can easily soak a few hits for the card draws. The team heal works nicely with Talented Healer for a quick team bump. Ritual Straps - This is still my favorite non-vamp tokenless divine armor. Purging is a must-have, given the quantity of buffs / nimbi running around at the moment. The lifesaving block is also nice, and hide armor is a small healing buff that doesn't require an action.