@imMara: The first order of strategy on any fight with victory tiles is to rush the tiles. This may be easier or harder depending on your movement, so wearing the right boots will help. Card Hunter is all about accessorizing the outfit. It's also easier if you have at least one Warrior, as they are typically more able to soak up the damage they take on the way. The next order of business is to get the Kobold Avengers out of your path. Bring attacks that will either kill Kobolds quickly or knock them away from your character. In my recent plays I have used the 8- and 6-point versions of [Adjective] Bludgeon along with Strong Zaps and Sorcerous Bolts, and even Bad Medicine for sheer damage. On the Kobold-moving side there are options such as Simple Bash, Force Bolt, Maze, and Telekinesis. My first time I had good results with a multi-target build involving lots of Chop and Fire Spray, which also work wonders against the mobs in the other battles. Whatever you take, try to pick up a skill item that complements your attacks. Those trait cards make a huge difference. Pay attention to your lines of movement. If you can't get any Free Move (and I don't have any, so you won't be alone) then the Kobolds will exert their zone of control to stop you. Look to see if there is one particular Kobold you can eliminate/push in order to use your full movement toward the victory tiles. The Kobolds also have an attack that pushes you around, so don't be afraid to change direction when the geometry of the battle changes. Remember, you only need one character on a tile to "contest" the victory and halt their progress. In my personal experience, I like to get started by moving my Elf Warrior as far forward as Dash will take her. Then I watch how the battle progresses based on the above advice. Always try to maximize movement for each character; it doesn't matter which of them makes it. It's harder to maneuver if you're in the middle of the chamber and surrounded than when you're toward an edge with just one ZoC to clear. A couple of Kobolds will immediately occupy the victory area, but Gary often moves them off to reinforce the others as I harass him, so there should be opportunities to get on. Edit: Healing can help too, although it's less important than the other stuff. But knocking out one of your characters is a lot of VPs for them, so staying healthy is part of prolonging the battle 'til you get to the door.