I am utterly stone-cold stumped on this one. I have tried everything I can think of, to include Googling for help, to absolutely no avail. I simply cannot, for the life of me, get beyond Battle 2 in this one. And I am finally breaking down and asking for the help I need to get me through this. First, my build: Ikbolg, Level 6 Dwarf Warrior (21 Health) Grey Rapier (Able Stab x 3, Predictable Stab, Weak Strike x 2) Carved Club (Pressing Bash x 2, Bludgeon x 2, Simple Strike, Unreliable Block) Helmet (Cloth Armor x 3) Trogsbane (Puncturing Stab, Penetrating Lunge x 2, Perforating Strike, Able Stab, Backbiting Strike) Cold Shield (Icy Block, Hit the Deck, Dropped Guard) Perilous Ringmail (Reliable Mail, Thickened Mail, Traveling Curse) Patchwork Boots (Run, Walk x 2) Novice Gouging (Impaler, Penetrating Cut x 2) Wendrilma, Level 6 Elf Wizard (11 Health) Hotglass Staff (Sizzling Bolt, Hot Spot x 2, Magma Spray, Combustible x 2) Burning Bangle (Hot Spot x 2, Ember Spray) Fiery Shard (Force Cannon, Stone Spikes, Magma Spray) Glowing Bangle (Hot Spot, Acid Blast, Defensiveness) Red Robes (Thick Hide Armor, Cloth Armor, Penetrating Zap) Thin-Soled Boots (Run, Walk, Shuffle) Apprentice Evasion (Smashing Spin x 2, Skip) Novice Teleportation (Dimensional Traveler x 2, Force Bolt) Lorjon, Level 6 Human Healer (16 Health) Holy Stone Maul (Controlled Overswing, Simple Strike x 2, Surestrike Blessing x 2, Curse of Fragility) Atlatl of Zuma (Consuming Spear x 2, Sapping Spear x 2, Healing Pulse x 2) Cover Shield (Missile Block x 2, Flimsy Block) Blessed Ring Shirt (Hardy Mail x 2, Minor Heal) Scrap-Heap Boots (Cautious Sneak, Mail, Walk) Purging Charm (Purging Burst, Enervating Touch, Purge) Crude Healing Charm (Minor Heal x 3) Novice Medic (Healing Spirit, Light Heal, Minor Heal) All of the threads I've seen on this particular adventure state to load up on terrain spells for your wizard, which I've tried to do. Yes, they are all only 1 square effects, which really isn't all that great, but they are what I've got. The first battle states to not bring crushing effects with you due to the ooze, but with enough other targets there I want to make sure that I can handle them easily enough so I don't die there too. Which, by the way, happens far more often than I'd like to admit. Anyhow, what the frak am I doing wrong here? When the second battle starts, I position my three characters around the pillars, trying to stay out of line of sight of the opposing cleric while also trying to keep an eye on where the lizards might end up after moving so I'm not in the way of getting range-stabbed. However, every single time I play this battle, either my healer or my wizard end up dying in the first round of combat, primarily because the lizards have nothing but Run cards and can traverse the entirety of the map in a single move. And they apparently have multiple Run cards in each of their hands, because if by some chance I get lucky enough to draw 2 movement cards for one of my characters and move a second time, they end up pinning me down and surrounding me. And then they get like a hundred attacks on me in one round, so I end up getting killed. The really screwy part of this is that it seems like the game is intentionally preventing me from drawing cards that will help. Do I need healing? Yep, but I don't draw any of the healing cards. What about terrain spells? Sure, if I can survive long enough to get to the bottom of my deck. Attack cards? See the terrain spells before. And if I need to rely on a die roll? Forget it. I actually counted in my last battle; I rolled 8 consecutive 1s. That's right - 8 of them IN A ROW. And that's without having the Bad Luck penalty that I cannot seem to shake even though I work my butt off to stay out of LOS of the cleric. Kind of hard to block or defend when every attack gets through no matter what I do. In my last battle - after which I nearly uninstalled the game - I lost my healer in round 1 and my wizard in round 2. I got down to it just being Ikbolg and the enemy cleric, and I had 1 hit point remaining. I delayed and moved and delayed long enough to where the cleric had 1 card left in his hand, and I had several Able Stabs. So I moved to within 2 squares of him, hoping to take him out finally. Nope; he pulls a Stab of his own and kills me off. Really? That's the one card he has remaining in his hand after all those Bad Lucks and movement cards? Seems a bit iffy to me. So I ask again - what the frak am I doing wrong here? Why am I just not able to beat this level? What items should I be equipping to give myself a better chance of winning? Don't tell me what cards to equip - I won't have the faintest idea of which items give me those cards. Hence, I'm asking for the items. And buying stuff? I've got 4 gold to my name and no way to earn more (cuz, you know, I can't get beyond any other level at the moment either). Or should I just go back through every level I've cleared and earn more gold until I can purchase all the cool items? Can someone please give me some advice? I love this game, but this level seems way unbalanced, and I'm just ready to pack it in.