Hi all, As I'm moving up in the ranks, it's becoming clear to me that Armor can save a unit's butt, but more often than not it just isn't worth a spot in a deck. I want to talk about the role of armor in decks. How do people use armor; which armors do they use; how do they prioritize armor at the end of a turn? This discussion is primarily aimed at warriors and priests, since wizards can easily kite and control their enemy's movement. Also, which armors wizards use are pretty well known (Resistant Hide). In my experience, wizards use more blocks than armor. First let's talk about why armor may not get much play in decks. The main reason is that at the end of the turn, a unit is only allowed to keep two cards (with few exceptions). Since armor is really only valuable the more damage it reduces over time, you have to keep it at the end of the turn for its value to increase. This means that armor is competing with all the other cards in your deck for the last two spots in a turn. As I stated previously, for armor to be effective it must reduce damage over time. Armor cards that have reduce damage only once like Rusty Armor and Cloth Armor are worse than many black traits since they don't card cycle (replace a card after used). Many high level players are refusing to use items that have these one-time armors. Armor is passive. If someone isn't attacking your unit, its value in your hand is 0, or sometimes negative. There are a lot of cards to remove armor that ARE actually used in decks. I believe this was developed in the game because without so many removals for armor, tanks would have been indestructible. Limited useful items that include useful armor. Now there are some good armors out there: Armors that don't take up space at the end of the turn (Officer's Harness). Armors that always reduce damage because of their probabilty(Reliable Mail). Armors that increase the chance of an armor reducing damage (Enchanted Harness). Armors that are hybrids with other cards (Dynamic Armor). Armors that increase damage (Frenzy Aura). So what armors do people use? The one armor I always see is Reliable Mail. But why? Let's analyze it. There are three reasons why: It is consistent. With a 100% damage reduction change, you can always expect it to go off. It has a decent damage reduction of two. Many armors that reduce damage by 1 are not played/retained at the end of a turn. It is available on some of the best armors. So what I want to know is: Do other people agree with me? What armors do you use? What are your suggestions for Token-less armors. Minor token armors. Major token armors. I am mainly concerned with warriors on the armors because I mainly use warriors right now. I use token-less armors and I'm not happy with them. I'm looking for suggestions. Lastly, I'll say that this lack of variety of good armors is frustrating. I know that Reliable Mail isn't always a unit's first choice -- it varies on the build. However, it is still the one armor I see the most. What do you guys want to see in armors?