Discussion in 'Guilds' started by RavenxJE, May 25, 2016.
how guild rating works?
Its raised 1 Point for a win against a regular player, multiple points when you win against another guild player. If you manage to win very clearly (6-0 stars, 6-1) its a blitz, points earned are doubled.
Seems the basic points earned by a guild vs. guild win are calculated by absolute point relations instead of ranking, so when its 1600 gelo guild vs 1100 gelo guild, doesnt matter if that is 1st vs 10th or 5th vs 6th.
In depth clarifcations about the tresholds are welcome.
The points you can gain or lose from a regular match against another guild member is 1-8.
Actually I've seen it go as high as 14.
Blitz? If so you can get as high as 16 according to my claim.
No argument here, I was just identifying as high as I remember seeing. Was your 1-8 supposed to be identifying non-blitz results?
Yes, when I said regular I meant non-blitz.
i mean in guild standings, the RATING here: http://cardhuntermeta.farbs.org/season.php?id=24197
yeah thats the current season (monthly) rating. Each start of the season all guilds get reset to 1000. Then you win or loose points and that rating moves. Have an eye here to get an understanding how points are traded: http://cardhuntermeta.farbs.org/guildhistory.php
Try this: http://cardhuntermeta.farbs.org/guilds.php
Heres a tough example, Moriartys "We love Pizza" Guild is 500+ pts below the Knaves on the board. Getting blitzed by an underdog like that spikes in the dreaded 14 pts trade.
You wont get those points back from that same guild, a win or a blitz against them only grants 1-2 pts, the huge score gap makes it as if they werent a guild at all. You have to win on your own (guild score, not elo) level or look further upwards. So the higher your score grows, the lesser wins are worth, the more dangerous losses become, the harder it gets to keep the guild rating rising.
(Liked for the good example, not the point loss)
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