I managed to get to the 4th part of the Garnet Demon Portal , but now i'm stuck on the Chamber of Bridges and i'm having issues passing. Any help? Here's what I used for the first three parts. Forgen level 10 Dwarf Warrior Spellthwart Shield Trogsbane Heirloom Assegai Rusted Blade Rusty Marshall's Cap Battered Spike Mail Cheap Fencer's Boots Apprentice Ferocity Novice Impaling Valeron level 10 Elf Wizard Lavender Staff Sorcery Staff Dendrite Ring Miligar's Dragon Tongue Akon's Amulet Stone Of Burning Dreams Heavy Green Robe Croc Skin Boots Escapist Novice Sparking Isleale level 10 Human Priest Long Axe Of Retribution St. Xarol's Axe Big Ash Shield Holy Nimbus Black Boots Righteous Tome Spiral Medallion Hand Of Melvelous Trained Command Trained Healer
None of the demons have armor, so you won't need penetrating attacks or armor removal. The step attacks are good, but if you can mix in some higher damage attacks it should help. Stabs are good too. Running an elf wizard is challenging. The demons have a lot of movement as well as ranged and burst attacks, so expect to take damage. The self-damage from your staves can make your elf's life shorter, so if you have others with good range and no self-damage they'll probably help your chances. Any armor is a good thing, but if you have robes with resistant hide, they will probably work best. Use smoke (Ring Of Smoke, Lvl 13, common) if you have or can get it. You can usually by one a day at the Goblin Bazaar in multiplayer. (You can visit the multiplayer shops without having to restart the adventure. Also, the bazaar in the campaign probably isn't open for you yet.) This will block line of sight, and can overwrite acid terrain to enable movement. Good luck!
As @Sir Veza pointed out, elf wizard is fragile. If you're really stuck, you can try levelling up more characters. In some maps Elf Warrior with that move 4 Dash works better than the Dwarf counterpart with short legs. Also Dwarf Wizard is usually considered easier to play than Elf Wizard, since you don't need that mobility on a wizard. You can also replay lower adventures to level up, sometimes those extra tokens and HP really help. Regarding specific items on your build: Heirloom Assegai & Rusted Blade: Those range 2 stabs are good as are step attacks in general, but try to find weapons with higher damage attacks. Rusty Marshall's Cap & Battered Spike Mail: Rusty Armor is really awful card. Replace with more reliable armor cards. Usually Shimmering Aura is pretty awkward but in this adventure it can be even better than Reliable Mail because all the enemies have only magic attacks and it's cheaper to get (lower quality) than the mail, so you can use the tokens in your weapons. Cheap Fencer's Boots: If you're sticking with the Dwarf Warrior, consider switching for boots that have more mobility. Novice Impaling: As pointed out earlier, you don't need penetrating attacks in this adventure, so at least Novice Bruising does one damage more. Lavender Staff & Sorcerery Staff: Yeah, Brain Burn can be quite bad, especially on elf. Bungled Bolt & Unstable Bolt are not that bad, although Unstable is only range 4. Dendrite Ring & Stone Of Burning Dreams: Counterspell and Memory Loss can be good, but those range 2 spells are just awful. Generally you don't want to get that close with a wizard. Try replacing with better ranged attack spells or support (eg. Telekinesis). Runestone is a solid minor token arcane item for any map. Akon's Amulet: Yeah, no need for armor removal in Garnet Demon Portal. Escapist: Not bad, but maybe that minor token is better used in a staff or arcane item? Novice Sparking: Sparks have good range, but low damage. Many run Electroporter Novice for trait cycling. Priest doesn't have anything super awful, but generally preventing damage via positioning or good old Impenetrable Nimbus is better. Look for Shielding Token in Daily Deal and Randimar's. Trained Healer: That token might get better use in divine items or even weapons.
In general for the lower campaign missions you want to pack the most DPS on your characters as possible. There are quite a few Rare or less rarity items to watch for For wizards that is the Sorcerery Staff. That's the staple item on my tokenless farming team. You will want to switch out the elf wiz for a dwarf wiz. No point of running an elf wiz through the campaign. You need the extra HP alot more. For your warrior look for some of the higher average damage tokenless items like Leaden Maul(Rare) Look for vampire blades for your priest(Also Rare)
Load a good amount of terrain cleansing on the priest. As much shimmer aura as you can get on everyone else. Where you run into problems in this module is everyone getting stacked up behind difficult terrain, then losing their armour, then getting strafed by the mobs as they retreat into the final section of bridge. Use the character who draws two shimmer auras as a fire beacon to defend your more vulnerable characters.