Garnet Demon Portal - Part 4 Chamber of Bridges

Discussion in 'Adventure Discussion and Strategy' started by grentex, Jul 13, 2015.

  1. grentex

    grentex Kobold

  2. Sir Veza

    Sir Veza Farming Deity

    None of the demons have armor, so you won't need penetrating attacks or armor removal.
    The step attacks are good, but if you can mix in some higher damage attacks it should help. Stabs are good too.
    Running an elf wizard is challenging. The demons have a lot of movement as well as ranged and burst attacks, so expect to take damage. The self-damage from your staves can make your elf's life shorter, so if you have others with good range and no self-damage they'll probably help your chances.
    Any armor is a good thing, but if you have robes with resistant hide, they will probably work best.
    Use smoke (Ring Of Smoke, Lvl 13, common) if you have or can get it. You can usually by one a day at the Goblin Bazaar in multiplayer. (You can visit the multiplayer shops without having to restart the adventure. Also, the bazaar in the campaign probably isn't open for you yet.) This will block line of sight, and can overwrite acid terrain to enable movement.
    Good luck!
     
  3. Pawndawan

    Pawndawan Champion of Cardhuntria

    As @Sir Veza pointed out, elf wizard is fragile. If you're really stuck, you can try levelling up more characters. In some maps Elf Warrior with that move 4 Dash works better than the Dwarf counterpart with short legs. Also Dwarf Wizard is usually considered easier to play than Elf Wizard, since you don't need that mobility on a wizard.

    You can also replay lower adventures to level up, sometimes those extra tokens and HP really help.

    Regarding specific items on your build:
    • Heirloom Assegai & Rusted Blade: Those range 2 stabs are good as are step attacks in general, but try to find weapons with higher damage attacks.
    • Rusty Marshall's Cap & Battered Spike Mail: Rusty Armor is really awful card. Replace with more reliable armor cards. Usually Shimmering Aura is pretty awkward but in this adventure it can be even better than Reliable Mail because all the enemies have only magic attacks and it's cheaper to get (lower quality) than the mail, so you can use the tokens in your weapons.
    • Cheap Fencer's Boots: If you're sticking with the Dwarf Warrior, consider switching for boots that have more mobility.
    • Novice Impaling: As pointed out earlier, you don't need penetrating attacks in this adventure, so at least Novice Bruising does one damage more.
    • Priest doesn't have anything super awful, but generally preventing damage via positioning or good old Impenetrable Nimbus is better. Look for Shielding Token in Daily Deal and Randimar's.
    • Trained Healer: That token might get better use in divine items or even weapons.
     
  4. Wildarm

    Wildarm Ogre

    In general for the lower campaign missions you want to pack the most DPS on your characters as possible. There are quite a few Rare or less rarity items to watch for

    For wizards that is the Sorcerery Staff. That's the staple item on my tokenless farming team. You will want to switch out the elf wiz for a dwarf wiz. No point of running an elf wiz through the campaign. You need the extra HP alot more.

    For your warrior look for some of the higher average damage tokenless items like Leaden Maul(Rare)

    Look for vampire blades for your priest(Also Rare)
     
  5. Happenstance

    Happenstance Thaumaturge

    Load a good amount of terrain cleansing on the priest. As much shimmer aura as you can get on everyone else. Where you run into problems in this module is everyone getting stacked up behind difficult terrain, then losing their armour, then getting strafed by the mobs as they retreat into the final section of bridge. Use the character who draws two shimmer auras as a fire beacon to defend your more vulnerable characters.
     

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