Possibly related to this: http://www.cardhunter.com/forum/threads/holy-presence-did-not-proc-as-stated-wai.1353/#post-21609 A Flying Monkey stole my Sizzling Bolt and used it on my dwarf warrior. During the next attachment phase, the burning damage killed the warrior. After that, the game locked. I suspect that because I was one star away from winning, the game thought that since MY Sizzling Bolt killed a character, I should earn the final star and win the game, and then became confused. Final lines of the log below: BATTLE LOG: Scenario=Monkey Clearing,Room=BLKF (Dorian),RoomID=99487,Msg=Turn Complete BATTLE LOG: Scenario=Monkey Clearing,Room=BLKF (Dorian),RoomID=99487,Msg=Starting round 6 BATTLE LOG: Scenario=Monkey Clearing,Room=BLKF (Dorian),RoomID=99487,Event=Attachment Phase Initiated BATTLE LOG: Player=Gary,Scenario=Monkey Clearing,Room=BLKF (Dorian),RoomID=99487,Event=TriggerFail,Trigger=Thick Hide Armor,TriggeringActor=Rockbreath,AffectedActors=,TriggerType=PreDamage,TriggerLocation=Hand BATTLE LOG: Player=Gary,Scenario=Monkey Clearing,Room=BLKF (Dorian),RoomID=99487,Event=TriggerFail,Trigger=Solid Mail,TriggeringActor=Rockbreath,AffectedActors=,TriggerType=PreDamage,TriggerLocation=Hand BATTLE LOG: Scenario=Monkey Clearing,Room=BLKF (Dorian),RoomID=99487,Msg=Rockbreath took 4 damage BATTLE LOG: Scenario=Monkey Clearing,Room=BLKF (Dorian),RoomID=99487,Msg=Detaching and discarding Sizzling Bolt from Rockbreath BATTLE LOG: Scenario=Monkey Clearing,Room=BLKF (Dorian),RoomID=99487,Msg=Rockbreath died BATTLE WARNING: Scenario=Monkey Clearing,Room=BLKF (Dorian),RoomID=99487,Msg=Command::instruct Unhandled Instruction: (utf_string) type: done (bool) IIU: false BATTLE WARNING: Scenario=Monkey Clearing,Room=BLKF (Dorian),RoomID=99487,Msg=Battle::run failed due to command error. BATTLE LOG: Scenario=Monkey Clearing,Room=BLKF (Dorian),RoomID=99487,Msg=Received invalid instruction: forced defeat BATTLE LOG: Scenario=Monkey Clearing,Room=BLKF (Dorian),RoomID=99487,Msg=Gary was defeated BATTLE WARNING: Scenario=Monkey Clearing,Room=BLKF (Dorian),RoomID=99487,Msg=Command::instruct Unhandled Instruction: (utf_string) type: handPeeksSent (bool) IIU: false BATTLE WARNING: Scenario=Monkey Clearing,Room=BLKF (Dorian),RoomID=99487,Msg=Battle::run failed due to command error. BATTLE LOG: Scenario=Monkey Clearing,Room=BLKF (Dorian),RoomID=99487,Msg=Received invalid instruction: forced defeat
or this: http://www.cardhunter.com/forum/threads/run-failed-due-to-command-error.1980/ or this: http://www.cardhunter.com/forum/threads/game-lockup-on-passing.1943/#post-21698 bloody monkeys...