Made a map based off of the idea I had of a large player controlled group of respawning enemies fighting a tough opponent. Still fiddling with it a bit, but I think it's a pretty good one! Notes: Defeating Melvelous wins the map. The Goblin Grunts respawn every turn, so throw them at the enemy! Melvelous is sitting on opponent victory terrain, so don't let him win by completing whatever spell he's casting! Losing a shaman means that they don't respawn and Gary gets 2 points, so be careful! Your shamans have the strongest attacks, so they may be very helpful in fighting. EDIT: After loads of testing by many helpful volunteers, the VPs Gary needs to win has been finalized at 8.