Was fun up until The Throne of Stench, where-upon I came to this forum, saw this thread, and decided to leave my opinion. There is absolutely nothing enjoyable about a game where you rely on the RNG to give you a perfect 20. On the Throne of Stench, despite being 1 level higher than the encounters, I am running into waves of monster who deal 4-6 damage per hit from range and regularly have 2 armor cards blocking 2 damage each that proc 4/6ths of the time. My party, meanwhile, is lucky to draw 3 damage cards total per turn. I often go 2-3 turns in a row without drawing a single damage card on my warrior. My F*CKING WARRIOR. That's right, my F*CKING WARRIOR goes 2-3 turns in a row drawing nothing but run and walk cards and maybe a junk block card. When I do draw a damage card, the high reliability of enemy armor means I only do 1-2 damage, or nothing at all. This game is a badly balanced mess and while I have no doubt I could beat this encounter, I have no absolutely no wish to: 1. Play the 20+ times needed to get the "perfect rolls" I would need to do so. 2. Spend real money so I can get rares and "pay to win". 3. Grind out a bunch more levels to beat an encounter that is already below my level despite every single one of the enemies having better armor, better weapons, equivalent health, larger draws, and more units. Knowing that, farther along, are even more bull**** battles that require even higher degrees of luck from the RNG makes my desire to play even less. This game takes the RNG of rogue-likes and mixes it with a random-draw ability pool system that makes each battle far less about skill and far more about luck than any other rogue-like I have played. As frustrating as that is, it's down-right insulting when you realize the entire point is to sucker you into the cash shop.