First impression feedback, second day (so not really first impressions). Game is hard, especially if you don't have a huge pool of item loadouts. Myself, I like this - but the game is anything but casual. Retrying missions is not "failure" as we've been taught in games these last few years rather than something that is expected, and a learning experience - also makes content last longer. To me, as an old school gamer, it sets my gaming heart aflutter! However, this may not sit well with the new school of gamers that's evolved over these last 10 years - or maybe they need to be eased into it? I suggest adding hints/tips for every battle fail screen (where you go back to your loadout) - like having Gary feel bad for you and making suggestions what kind of items could be useful ("Mages with sprays could be very useful here as there are plenty of enemies"). Also, item having a lvl doesn't make logical sense to a player - as they probably expect to not be able to use an item with higher level than themselves, I agree that not having an item level makes it more difficult to gage how good it might be. Suggestion would be to change Level to Tier, Rank or Power when it comes to items, to avoid this confusion with player levels.