First impressions thread

Discussion in 'Card Hunter General Chat' started by Jon, Jan 2, 2013.

  1. Jon

    Jon Blue Manchu Staff Member

    If you're a new Beta tester, we'd love to get your first impressions of the game here. Ideally, you'd post into this thread without reading other peoples' opinions first.

    What strikes you first when you play the game? What's your overall impression? What do you find confusing? What needs more work? What's do you find appealing about the game? We'd love to know!
  2. Zane

    Zane Mushroom Warrior

    My first impression of the game was that I loved it, although with as long as I've been anticipating it excitement as some effect on that. There were a few things I found annoying, for instance armor cards are extremely overpowered at low levels. I almost lost a battle 3v1 with close to full health on all of my guys because he had 2 armor 2 cards with a chance of 4+, because all of my attacks I was drawing dealt 2 to 4 damage, most of them 2 or 3, with just a single armor card succeeding he took negligible damage, and with a 75 percent chance of success (2 coin flips needing only 1 win), I lost 2 of my characters just dealing the last 4 damage. Other than that and the few bugs I encountered, I did enjoy it quite a bit, the tutorial was amusing, so it didn't bother me at all despite that I felt I already knew how to play. I'm a huge fan of the tongue-in-cheek nature of the game, and it does it well, it really does feel like your playing a lighthearted game with friends, even though playing single player. I wish the mage had more of a range, as a reach of 2 feels very insignificant, though I would assume the reaches get farther as they level more. All in all, a great game that just still needs a little finishing touches, as I would expect from a beta.
  3. Cerebral Paladin

    Cerebral Paladin Mushroom Warrior

    I've enjoyed the game so far. I'm interested and excited, although finding it a little easy. A couple of specific comments, in the order encountered:
    1. The initial log-in is weird--I assume that's just because of the beta set-up, but entering the access name and password so you can then create an account is weird.

    2. When you first pick a character, you're told to pick a fighter, but the characters for the priests and wizards are present, too. This feels weird. It feels much weirder when you return to get a wizard (per tutorial instructions) and you have to scroll through the priests to get to the wizards.

    3. Looting: Looting is a core part of the game, and currently not feeling as fun as it could.
    a. Opening chests to find one lame item (barrel of herring) is frustrating--I'd rather that when there's only a single item, you just find the item, with the open chest reserved for multiple items.
    b. Also, more variety in loot would be better--when I first killed an armored pig, I got a barrel of herring. Why not get the side of bacon, which has the same sell value anyways? I was a little annoyed to get barrel after barrel of herring--same value items with different labels would make this more satisfying.
    c. You get vendor trash and buy an upgraded weapon before you get a real item drop (or at least I did--don't know how randomized this is. To me, getting cool items that you can use is more fun than getting money and buying them at the shop. Of course, both are important. But I might make the first good treasure a woodsman's axe, instead of a gem. Make the gem the second big treasure, and introduce the shop a little later to get the excitement early on.

    4. More variety in monsters early on would be nice. "Oh, gee, another kobold fight." If these were mixed up with some giant rats, or goblins, or spiders, or whatever, it would be nice.

    5. Perhaps the adventures should be longer? They feel a little choppy at 2 fights per adventure.

    6. Difficulty: The game has felt really easy up through the end of the tutorial--almost boringly so. I've won every fight on my first try, without necessarily playing particularly well. Only one fight had a significant risk of a PC dropping (I'm not sure what the defeat condition is--if it's any PCs dropping, then I came close to losing the big final battle--if its all PCs dropping, then even the fight where one PC almost fell was still a sure thing victory). I'll see how things change as new adventures open up (and the option to pick adventures, including higher level adventures, is great). I might consider making the tutorial a little tougher (or perhaps having a choice to take a tougher path?)

    7. Adventures resetting: this seems like a good mechanic, and I'm fine waiting for adventures to reset (especially because early on, I'm not really interested in replaying adventures), but it would be nice to have some indication of how long it will take for them to reset.
    Cordalinge likes this.
  4. Jon

    Jon Blue Manchu Staff Member

    Thanks for the great write-ups. Couple of comments:
    • The tutorial is very easy admittedly. It's possible that we should make it a little harder and spice it up a bit. We are already planning to make the early loot drops a bit more exciting. Please persist though - they get better (and the game gets a lot harder!).
    • It sounds like you (Cerebral Palandin) saw a bug with the character selection in the tavern. Farbs is going to contact you directly to try to get some more info on that.
  5. Cerebral Paladin

    Cerebral Paladin Mushroom Warrior

    I was actually planning on adding that the fights get significantly harder (and thus more interesting, and more rewarding of good play) shortly after the tutorial ends. The troglodytes challenged me some, and the final fight in the wizard's tower beat me on my first try. So that's great. But I think the tutorial might last half an hour or so, and that's a little long with all of the fights being routine.

    As for the bug, I'm happy to help with whatever more info I can.
  6. SurgeonFish

    SurgeonFish Automaton Moderator Staff Member

    Do you mind if I fraps my first impressions (when I get a beta) and post it? Or would you rather I make it private and submit that kinda thing to you guys in pm rather than open forum
  7. jydog1

    jydog1 Kobold

    Very enjoyable so far. Got a little bit difficult fairly quickly (damn reach weapons) but that just made me rethink my approach and the second time was the charm. I also had the bug in the tavern, it wanted me to make a wizard but allowed me to make and add clerics, but then not move on. Liking it so far and can see how it's going to really be interesting with multiplayer.
  8. Cerebral Paladin

    Cerebral Paladin Mushroom Warrior

    Actually, I'm concerned that after being too easy in the tutorial, it rapidly gets very hard. I just failed my 3rd or 4th adventure in a row. Sure, some of those are quests, but the level 4 (is that the right nomenclature?) adventures are really, really tough. Both the prison break and the goblin adventure schooled me. In both cases, I lost twice in the 3rd battle, and then wiped in the final battle.

    I'm feeling a little bewildered right now--I don't know how I should be equipping my party, and my only thought for how to advance is to grind some of the early adventures to level up a little (and get some better loot), which isn't thrilling me. I'm still having fun, but I'm struggling a little.
  9. Jon

    Jon Blue Manchu Staff Member

    Yeah, I'm sure there are some serious balance issues. We're tracking win/loss rates so please keep trying and we'll be looking at this data very carefully.

    If you do get stuck, you can always go back and grind a bit for more loot.
    Zoorland and Cerebral Paladin like this.
  10. A Bear

    A Bear Goblin Champion


    I love you forever.

    More details to follow.
    Farbs and Ystin like this.
  11. Farbs

    Farbs Blue Manchu Staff Member

    Haha. Garry's narrative stuff is all just fluff I added to demonstrate the system, and not at all canon. It also peters out pretty quickly. We'll definitely have a proper Gary-narrative in there by launch though.
    It was kinda fun to write.
    elphaba27 and Ystin like this.
  12. A Bear

    A Bear Goblin Champion

    I wondered if that would make it to launch, but its a nice light (and appropriately DM-snarky) intro, IMO.

    Overall, the tutorial has delivered. The pen-and-paper theme is well done and I think the video game meets tabletop feeling is expressed well.

    There's a few unnecessary clicks you have to make (like opening the chest, then looting) but overall the UI has been fluid and intuitive.

    My Mac likes the option to use spacebar instead of right clicking.
    elphaba27 likes this.
  13. Farbs

    Farbs Blue Manchu Staff Member

    Cool. You can also scroll if that helps.
  14. Sir Knight

    Sir Knight Sir-ulean Dragon

    Okay, yay, I've played! That's essential to the first impression: getting to play. I imagine that the barrier I faced will be relieved by some mechanic in the future. (I'm being silly.)

    All the "smoothness" I spied in preliminary videos is just as smooth in the real thing: animations, card sorting, even scrolling the window when you run into some situation where you want/need to. Like when you're between battles in a module, and the camera pans from the plot text down to your loot/mule screen: you can just drag the view back to the module, because it's "all on the same gaming table."

    The gameplay seems just as smooth. I'm glad that there's an animation speed slider, because I personally think that most events are understandable at first glance, but I could imagine the need to get a closer look. I was caught once by the auto-targeting thing, where I thought I had a healing target lined up but accidentally self-healed (on a character with maximum health); I'm also glad that this can be turned off. Again, in most cases, it behaved as I understood it would.

    The experience was jarred a few places where there were cosmetic bugs, but I'll be mentioning those elsewhere. Do "cosmetic bugs" belong with "regular bugs" in the bug forum, or not? I'm thinking of making a single thread for a bunch of them, since they're not as important.
  15. Ystin

    Ystin Orc Soldier

    I also got to try my hand at the game, and am loving it so far. The two things I want to note as being absolutely fantastic, things that will keep me coming back (aside from my inate dedication to the game), are the smoothness, and Gary. Both of those aspects of the game are simply gold, and as far as I've played into the game those two things shine so bright it's hard to see anything else. Well done BM, well done. I can't wait to get my hands on more.
    elphaba27 likes this.
  16. DarkDain

    DarkDain Goblin Champion

    I seem to have some slow down when a new round is starting, where everyone draws cards, maybe its because i have youtube running or something.

    I really enjoy getting loot at the end of each battle rather than dungeon !
  17. Farbs

    Farbs Blue Manchu Staff Member

    We're currently thrashing memory a bit, so after every couple of adventures I refresh the page. Every now and then I find time to do a pass and clean up some memory use and/or overdraw bugs though, and I imagine we'll find even more time for this as beta progresses. So, in short, it can get a bit chuggy after a while but we intend to get on top of it. Failing that, Moore's law will save us :D
    elphaba27 likes this.
  18. Dugrim

    Dugrim Orc Soldier

    My first impression is: wonderful!
    The first quest is easy and I think very useful for new players (new even to a card game) to understand the basic game's dynamics.
    The graphic is clear and clean.
    Gain a loot at every battle is an enjoyable thrill.
    The story seems interesting so far.
    More insight later.
    elphaba27 likes this.
  19. MrMojoRisin

    MrMojoRisin Goblin Champion

    Please let more of us play!
  20. SurgeonFish

    SurgeonFish Automaton Moderator Staff Member

    Now begins the adventures of Tickles the Elven warrior and Grumpy the dwarven wizard. On their quest to figure out who the hell hired them together and is making them work side by side.

    First impression, long tutorial. It does make sense seeing all the different things involved in the game.

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