I just have a couple of comments about terrain and card attachments, as well as rules text and UI for movement. Terrain Attachments: Cleansing Burst does not remove Wall of Stone effects, because the latter blocks sight, not sure if this is intentional or not. As of right now, there are cards to counter attachments, in general, but the variety of options is rather limited, and I have had trouble finding the items necessary. After having played through the single player campaign, and several hours of multiplayer, I have three items with the Purge card, which is the only attachment removal card I know of. Because decks are 36 cards, in three or 5 card increments, including Purge in my deck isn't necessarily desirable based on the other cards attached to the items I have. Further, if I don't know my opponents deck ahead of time, including Purge and Cleansing items is risky, as they might prove to just be dead cards. I say this, honestly, as I've noticed a lot of strong parties making use of encumber cards, combined with terrain attachments, as well as Unholy Wellspring. Free Move: I personally found the rules text for Free Move to be misleading. I understand it is supposed to be applied to whatever movement is allowed, and encumber removes squares of movement, but the confusion from the text is still there. Movement In General: Whenever multiple characters are in adjacent tiles, and I use a movement card, it can be difficult to select the tile underneath my active character, in order to move to the 'facing' step. Again, with encumbrance in mind, I don't understand why there isn't a cancelling option for move cards. When you mouse over a movement card, it displays the full possible range of the move. It is very easy to forget the attached encumbering card, select a movement card, and then realize you have wasted your turn. Hope this helps.