[Feedback]Cards with an over/underrated card quality

Discussion in 'Feedback and Suggestions' started by turinturamba, Aug 2, 2013.

  1. karadoc

    karadoc Hydra

    I don't think Blind Rage needs to go as high as 4. Even when the card isn't doing any damage, it is still somewhat disruptive in that it discourages players from keeping attacks in their hand - and it reveals to the enemy what attacks the player has kept in their hand (or reveals that they have kept no attacks). Usually I wouldn't expect someone with Blind Rage to perform more than a couple of successful attacks before it wears off - and given that they'll likely have taken a little bit of self-damage during that time, and tipped off the enemy about some of their cards - I don't think I'd value it as highly as 4.

    I'm not completely convinced that Purge should be 4. Purge can sometimes be a life-saver - but it is very situational. Purge is only useful if the enemy happens to be using cards that you think are worth purging. Against teams that aren't attaching cards, purge is completely useless. Just for comparison, Telekinesis can also sometimes be a life-saver in the right situations; and that's rated 3. Perhaps telekinesis isn't as likely to turn the game around compared to purge, but it's also less likely to be useless. But on the hand, even if purge is used to cure something relatively weak such as Flame Spit, it can potentially prevent more damage than Heal can heal; so maybe Purge really should be 4 (and maybe I should use my Purge cards a little more liberally...)

    I agree that Impenetrable Nimbus and Help the Weak should each go up 1 point. I don't think Limited Heal should go down.

    I disagree with downgrading Advanced Battlefield Training from 5 to 3. I think that card is actually pretty powerful. The bog version, Battlefield Training is a bit too hard to use effectively, but the range of the advanced version makes it easy to use. Roughly speaking, I think of it as being like drawing an extra card - and knowing that the extra card is going to be one you want to use. Of course, the cost is that one of your other characters has to give up their card - but still, I certainly think Advanced Battlefield Training is worth more than 3.

    I also don't think I agree with the downgrades to the Move Team cards. Those cards are often critical in dealing with Halt and Encumber, and for escaping terrain effects, and for ambushing enemies. I don't think they should be downgraded. Although, Retreat is quite situational, and Shuffle, Team! isn't usually going to help in an ambush... so maybe those two can afford the downgrade.
     
  2. lightray55

    lightray55 Kobold

    I personally agree with Vicious Thrust needing an upgrade to gold. It's a very very good card especially with frenzy/blind rage.
     
  3. I have removed limited heal from the list. Heal 4 is strong enough for bronze.

    As for (advanced) battlefield training, the main drawback is that they cost you a card. Having one less card is a pretty big deal, so the effect should be powerful. And I just don't see the combo potential. The only things that seem possibly worth swapping are strong melee attacks and class-specific armor. Both of whom seem not worth losing a potentially powerful card to me.

    The move cards weren't downgraded by a lot. The worst are still bronze level, which I feel is fair, because shuffle and walk are both substantially worse than dash or run..

    Regarding Demonic feedback I stand by my evaluation of 4. It is basically the same as unholy power, which is currently rated at gold (I'd upgrade it to emerald) with 4 more selfdamage. Given that there are lots of ways to mitigate that damage (nimbus, armor) and clerics have lots of options to regain life (life steal/heals) I do not think the card is so much worse that it warrants more than 2 power levels difference. In fact I'd consider it even a gold card, but jumping two levels is enough for starters.

    Impaler gets an upgrade, because penetrating attacks are usually low damage, but have other benefits (range 2, step attacks), so impaler does more percentagewise. Additionally penetrating attacks are currently the most usable mp cards.
     

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