With the new meta I've had a lot of success with tri-wizard control, but sometimes I want to play something more straightforward. I could use advice, I'm thinking either high mobility dwarves (team moves, step moves, I have a Vibrant Pain but only one) or a vampire deck (humans and/or elves; I just got my first Bynzer's Black Spear, and I have a Hand of Melvelous, 2x Badjeera's Black Relic, 2x Flax's Thirsty Vial, Zod's Vile Spaceplate, etc.) Thoughts?
Here's take 1, vamp/draw priest/control wizard: Ithien Elf Priest Bynzer's Black Spear Vampire's Blade Zod's Vile Spaceplate Steel Shield Skipping Boots Draining Console Hand Of Melvelous Tome Of The Tree Healthy Trickery Focused Healer 6 x Spear Of Darkness 1 x Healing Beacon 1 x Touch Of Death 1 x Block 5 x Invigorating Touch 1 x Enervating Touch 2 x Healing Dash 1 x Draining Touch 1 x Flanking Move 1 x Cause Fumble 1 x Elven Trickery 1 x Cushioning Armor 1 x Unholy Energy 2 x Loner 1 x Mass Frenzy 1 x Entangling Roots 2 x Consuming Spear 1 x Vulnerable 1 x Surging Shield Block 3 x Talented Healer 1 x Reliable Hide Armor 1 x Shield Block Oakjerrdan Human Priest Coruscating Blade Nimbus Blade Mail Of The Prophet Aegis Of The Defender Glimmer Boots Demon Charm Of The 7th Circle Sure Healing Orb Pungent Incense Untrained Flexibility Novice Piety 1 x Squeamish 1 x Help The Weak 2 x Defender's Block 2 x Unholy Energy 1 x Inspiring Armor 1 x Purge 1 x Strong Bash 2 x Impenetrable Nimbus 1 x Minor Heal 1 x Fiery Stab 1 x Weak Chop 1 x Crafted Mail 1 x Polearm Slash 1 x Hardy Mail 1 x Slowed 3 x Surestrike Blessing 2 x Bad Luck 1 x Flanking Move 1 x Demonic Power 1 x Unholy Frenzy 2 x Penetrating Stab 2 x Unholy Wellspring 1 x Run 2 x Altruism 2 x Healing Pulse 1 x Retreat Eurus Dwarf Wizard Cold Laser Staff Of Winter Ring Of Appropriation Ring Of Appropriation Rod Of Palver Pree Armorbane Pendant Autowarming Spacecloak Goat Boots Stoutness Novice Electromancy 1 x Long Spark 1 x Penetrating Bolt 1 x Combustible 1 x Dangerous Maneuver 3 x Immovable 5 x Frost Jolt 5 x Telekinesis 1 x Dissolve Armor 1 x Hit The Deck 1 x Boiling Armor 1 x Memory Loss 1 x Cooling Laser 3 x Chilling Rime 1 x Spark Generator 1 x Mimetic Armor 3 x Gusts Of War 1 x Spark Inductor 1 x Cold Snap 1 x Stone Spikes 1 x Resistant Hide 1 x Weakened Armor 1 x Hot Spot
I think that the second priest need a way to get rid of the armor too and some more buffs. The wizard seems Fine but with low on movement, can have hard time scaping from a bad spot. Or switch the second priest with a warrior with armor removal.
Its true that vamps suffer from mediocre damage numbers, but I don't see armor removal as weakness here. You got the spells, some penetrating, and the mobility and reach to switch targets if one is overly armored. Or you can even bad luck that guy if his armor got rolls. You can get another tokenless healing dash with elves by their race skill, trickery is nice but can hardly justify the vulnerable.
Which race skill are you referring to? I don't see any skills with more than 1 Healing Dash on the Wiki.
Another as in "additional to the boots". Every race can get the h-dash from the boots, but elves only got extra healing dashes. And even on tokenless race skills. Wariness is very, very strong.