Sorry if this discussion has been made already, the search box did not turn up any useful thread. After making my way to 1300 rating on MP, I wasn't aware until recently that I can know which item a certain card from. This information is only available when the card is in play or revealed in the opponent's hand. The battle log will not keep this information. An example of what I'm talking about: (Note: Pause card play can be enabled to view this easier) There are of course pros and cons to have this information available to your opponent. Pro 1: Help new players to MP learn the existence of new item/card composition. Nothing feels better than having a moment of "WTF this card is totally OP, oh turns out that item sucks with that drawbacks, it must be fun or him to build for it .. etc.." Pro 2: Add a level of complexity to the strategy. Knowing which item your opponent have (and in just 2 rounds could completely build their opponent's deck) can be very beneficial in certain ways. For example, knowing that your opponent activate a Run from Advance Command can alert you to the possibility of Sprint Run. The opposite is also true for knowing that their warrior doesn't have a boot with Sprint and their Human support wont be able to Team Run/Sprint to you. With the number of card in draw and discard pile freely available, you can even predict which card the opponent will have next turn when the draw pile is low. This certainly raise the skill ceiling and more guessing game to the strategy, which brings up the cons: Con 1: Sometimes too much information is just too much information. While enemy deck reconstruction is possible, its still beyond what normal human brain can handle. I'm sure we can argue that anyone with perfect memory will gain a benefit in any kind of card game, but for an online game like Card Hunter, a bot can be easily made to quickly do this with ease. Anyone without access to an item database (or said bot) will be easily at an disadvantage in this game. Con 2: Similarly, by abusing every advantage available to you, each turns will drags out while people try to figure out their opponent's deck and guess which card will come next. This remove the fast-paced nature the game is built for. A time limit each turn could combat this and a script could automate the guessing game, I don't feel like it is fun to wait every turn until the end. Personally, I have to side with the cons. While the information is freely available to me, I never use it to its full benefit. The element of surprise actually make matches more fun for me. Rebuilding their deck is too much of a hassle for me to consider it mid-play. What do you all think about the fact that this information is available ?