First time sharing a build, this was my first really successful build I came up with for constructed leagues. Last time Death March came around it was in the 80-90% success range. However this time it was much less, maybe 60-70% so not bad, but I thought I would share it. General plan was a terrain/control wiz, cleansing ray priest and a charging warrior who had some mobility. There are a few legendaries (particularly on the priest), but nothing irreplaceable except Illusion It worked great against other 1-1-1 teams and double/triple wizards that used to be popular last time around. Weaknesses this time have been against a cold wiz with two draw/unholy wellspring priests (although some of those were my poor play) and terrain wiz + 2x mobile Dwarf warriors. There is also a few somewhat similar teams around where it can be a bit of a toss up on who gets their cards. I am also won one, lost one v Rinco which is always a good test I often tweaked the items a bit based on preference - ran a DWiz for a while but this was a fairly typical build. Now, time to try something new! Korik Level 24 Human Warrior Stolen Torch Mad Centaur's Spear Mithril Aegisblade Golden Splint Mail Wellington's Shield Pilot's Cap 3-Stage Rocket Boots Advanced Tactics Reckless Lycanthropy 2 x Creature Of The Night 1 x Blind Rage 2 x Flaring Torch 1 x Icy Block 1 x Dynamic Armor 1 x Obvious Maneuver 1 x Warding Lance 1 x Flimsy Block 1 x Charge 1 x Wounded Block 2 x Reaching Swing 1 x Perforating Strike 1 x Rocket Charge 2 x Flight Aura 1 x Strong Hack 1 x Mimetic Armor 1 x Disorienting Block 3 x Mighty Bludgeon 1 x Nimble Strike 1 x Thickened Mail 1 x Lateral Thinking 1 x Quick Reactions 1 x Lycanthropic Form 1 x Subtle Parry 1 x Shifty Stab 3 x Brutal Charge 1 x Forward Thinking 1 x Unreliable Block Picker Level 24 Human Priest St. Alipp's Hammer Sahagun's Sword St. Malaj's Cuirass Aegis Of The Defender Bloome's Barging Boots St Ulrich's Bones St. Pascal's Torch Noral's Cleansing Relic Venerable Positioning Novice Piety 1 x Weak Chop 2 x Altruism 10 x Cleansing Ray 5 x Able Bludgeon 1 x Wounded Block 1 x Minor Heal 1 x Inspiring Presence 1 x Bless 2 x Defender's Block 1 x Toughened Hide Strips 1 x Martyr Blessing 2 x Sundering Strike 1 x Vanguard 1 x Unholy Frenzy 2 x Lunging Bash 1 x Mass Frenzy 1 x Cleansing Burst 1 x Rocket Charge 1 x Delegate Tattersail Level 18 Human Wizard Illusion Smoke On The Water Sander's Force Mirror Asmod's Telekinetic Chain Phantom Pain Blasting Amulet Robe Of Lightness Sticky Slippers Venerable Positioning Novice Teleportation 2 x Telekinesis 1 x Path Of Knives 1 x Wounded Block 7 x Illusory Barrier 2 x Immovable 1 x Force Bolt 2 x Hover 2 x Force Cannon 1 x Wild Run 1 x Flash Of Agony 3 x Flash Flood 3 x Force Cone 1 x Vanguard 1 x Cloth Armor 2 x Dimensional Traveller 1 x Penetrating Zap 1 x Delegate 3 x Smoke Bomb 1 x Stone Spikes
Gone are the days of Wall of Stone and global WW and WWE as the counter. Oh, well. This is still a one-string-violin of a map, so play that string for all you're worth.