In the first version I had 2x2 victory squares right in the center. It didn't help. And the major problem was that because the AI really hates doors, he actually left the victory square he was controlling in order to kill a door. I then increased the size of the victory square area to what it is now, so that even when the AI goes to his door killing rampage, he never leaves the victory square. Hm.. I haven't tried anything like that. It could work. But it could also lead to AI standing there like an idiot, trying to reach the victory square. I'll have to try it out. I think that BM should change the AI so that doors are low priority. I don't see any situation where the AI should attack a door instead of a player character standing next to it. Only time they should attack doors is if there are no player characters in range.