Messing around with melvin boards. Not feeling super inspired but here is what I have knocked up. Chambers does not fit the 2 walks rule so.... Chambers2 Fountain of Youff And finally "For you Noobs"- Melvin
"Its PvP, Gary, not PfT!" "You have to prove you can handle distractions." -Melvin (Play for Treasure)
I think making the outer areas accessable can enrich the later rounds. Did you move the spawn points? Still not sure about the victory square arrangement and the openness, but i cant think to hard about it or ill end up making maps as well.
Haha, thanks for the input and testing. I left the spawns and v-squares, might move columns in between them, we shall see.