Complexity/interactivity of battlemap.

Discussion in 'Off-Topic' started by Kaltorak, Oct 31, 2012.

  1. Kaltorak

    Kaltorak Kobold

    I am wondering what is the complexity and interactivity level of the battlemap.
    I mean, there is line-of-sight in game (so walls probably block it) and dangerous terrain effects (as acid pools), but what about things like:
    1)Levers opening/closing doors.
    2)Interactive objects (as barrels to be broken, hidden traps to be triggered and so on)
    3)Hidden parts of the map revealed only after a certain action is done (as a secret door revealing an hidden area).

    Just curious...
     
  2. Jon

    Jon Blue Manchu Staff Member

    There are four basic terrain types (blocked, impassable (can't move through but can shoot through), difficult and open. Then there are a whole host of terrain overlays that can be laid down on top of them. So, most of the additional complexity comes from the overlays.

    Why? Because our focus is always on the cards. Also, we want the basic boards to be very easy to read, which would be tricky if there were a lot of different terrain types.
     
  3. Kaltorak

    Kaltorak Kobold

    Understood.
    Thanks for the very quick answer!
    I hope Beta will open soon.
    Very curious to play the game!
     

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