Having attempted, and failed, CoC dozens of times since its introduction, I've gotten accustomed to a lot of the characters that appear in the caverns and as such also developed opinions on them. Some stand out for being powerful, some for being weak. Some stand out for being stylish, while others don't stand out at all. Even though the monsters and maps are randomized as well, I think that the decks of the characters are the most interesting to focus on for this sort of review as maps can only be selected to appear and not appear while for mobs it's the same with the addition of determining their group size. But characters are a different story, they each have decks, making them the most malleable way of altering the CoC without having to necessarily remove anything from it. I don't just want this to be Yet Another Cry For Balance Changes To CoC, so I don't want to just talk about how powerful character's decks are, but more how stylish they are. How recognizable is a character? Are they unique? Do they follow a theme, and if so, loosely or tightly? With that in mind as well as the usual nitpicking over balance, let's get to the characters. (Credit to DupleX's amazing thread that lists all these decks, making this thread much more convenient to make.) I think the first three characters are based on the Adventurers Starter Deck, so overall these are probably among the least stylish decks, being made of a collection of items with little of a unifying idea. Because of that, there's not much that really springs to mind for me in this deck beyond it having a Crusher in there that brings me happiness when I draw it and an Unreliable Block that reliably makes me mad. It doesn't capitalize on being a Dwarf Warrior much by being very tanky, so this character really doesn't stick to my mind and I generally treat him like a beatstick who can have rounds of drawing powerful cards or rounds of regular old Bludgeons. The first of many Elf Wizards, as nimble as the wind itself and as brittle as an autumn leaf flowing in said wind. When I think of CH Wizards my mind immediately conjures an image of a master of the elements, but this Elf Wizard manages to be more of a Jacqueline-of-all-trades, master of none. Her deck doesn't seem predisposed to any role, having a fair share of electric, fire, arcane, terrain and miscellaneous cards of varying qualities. Squeamish, Vulnerable, Combustible and a Spark Inductor, I can't really tell what her deal is, and when I get her I mostly hope that she can roam freely as the Elf Wizard she is and hope she doesn't spawn surrounded by enemies. I think she should really invest in some defenses. I hear the Caverns are lacking in Wyrmhides and Drakehides, and she could use something to set herself apart, why not with some snazzy and recently improved cards? Or at least a Sparkling Cloth Armor. When she lives to draw a card I never really know what to expect, yet it probably won't be anything to get excited by. Priests in Cardhuntria are weird. Very weird. They carry a symbol of a holy god in one hand and heal their allies in a bout of Altruism and benevolence and in the other they hold an effigy of the underworld, cursing their enemies with sadistic glee at the price of a little bit of their soul. They all seem to be in crisis about who they want their divine favours from, so why not choose all of them? I can't imagine what church meetings in the land are like but I'm both curious and terrified. Due to this I think Priests have the most unmemorable decks overall, most decks being a combination of Warrior cards with a bunch of Holy and Unholy cards scattered in. Being the standard priest, her deck is basically what the above blurb suggests. Her regular attack cards mostly are of the Bash variety with a Step Attack and obligatory Sundering Slash (blessed it be), while her spells are a mishmash of mostly basic set holy and unholy spells with most being either holy healing or unholy frenzy. Of note are the two Cleansing Bursts, cards that unless you are joined by a Volcano Wizard might as well be Minor Healing Burst and a Bad Luck, a card that says more about the person who drawed it than the one it's attached to. When she draws a card it probably won't damage the enemy, but it'll probably make her allies angry or feel pleasantly cured. This Elf Warrior is a filthy liar who pretends to carry a Laser Sword but doesn't have any Lasers! Her Bubble Helmet doesn't give her any Force Fields at all and that Shield is just a painted cardboard cutout! But I forgive her since she has access to the holy grail of Elf Skill cards, Elven Maneuvers, with a helping of Impaler. She pretty much is everything an Elf Warrior is expected to be, having a rather consistent deck of cards that are powerful and ones that are mobile. Aside from that her fake armor is actually of the highest quality you can find. None of them match with the futuristic look of the figure, but overall they are very powerful and makes her surprisingly tough paired with her competence at moving. When she draws a card you can't expect anything out of a crashed UFO, but everything that's there is consistent and in line with a typical Elf Warrior. If "good" is a theme then she strictly adheres to it. This priest is determined to distinguish himself and has spent many years meditating among the waterfalls with some Mind Munchers. For his efforts he got one single Mind Munch and a spikey club that he uses to stab and slash people somehow. Despite being just a better Mind Worm, I still give it a style point for being a monster card. It's better than nothing. Compared to the previous priest he takes a different approach, focusing on holy cards that attach and some Unholy lifestealing. He does have access to four Nimbuses, which is what I most remember him for, and comes with two Violent Spins which are very useful to have. He's also Vulnerable, probably because of that time he wasted with those Mind Munchers. When he draws a card it probably won't blow me away but he might be what that character surrounded with 5 enemies needs to get through one more turn of chaos. This Dwarf Wizard is another filthy liar. What seems like CoC's one and only Laser Wizard turns out to be a much more mundane cosplayer with a slight bent towards Electricity, with one third of his 9 Electric Cards being Traits. He is squeamish and combustible, probably because he's nothing but a cosplayer with a flammable outfit who got lost in the CoC on his way to the EttSC convention. Aside from that this wizard seems to like using control, lava terrain and armor removal. The former he has a good grasp of, but the latter manifest as the rather plain Hot Spot and Dissolve Armor. The five Dissolves especially seem excessive, someone teach this man the art of melting or boiling, there's more to life than just dissolving! As a Dwarf Wizard he does manage to tank a lot more hits than an Elf Wizard but overall he's still easily overwhelmed if his control fails him with few outstanding blocks or armor but his Resistant Hide to save him. When he draws a card it's probably a sparking, armor removal or lava card but by the great gods of Cardhuntria I wish he would draw an array of lasers to barrage his enemies with. Until then I won't forgive the lies of this EttSC cosplayer.