Just a couple of things regarding campaign co-op that seem a little inconsistent with normal play. I'm not sure if they're intentional or not. 1) Any cards (not necessarily traits/other mandatory actions) can be played by a character before another character uses a mandatory action. For example, say we have players A, B, C. On B's turn he plays a Laser card, making a malfunction, such as meltdown. Then player C can play a move or attack card if he has it, likewise A can, before B has to play his meltdown. Handy for getting out of the way of a spray. I'm not sure what happens with pvp co-op, presumably the same. In SP the player must play any mandatory action immediately. 2) Quests (proper use of the word 1 hp, handicap, etc.) on adventures that you haven't unlocked (Treasure Hunts) can be played with players who have them unlocked as leader. If the quest is beaten, the follower that does not have it unlocked will still get a gold chest. I don't know whether if they unlock it later it will show as completed. The loot fairy meanwhile refuses to share it's contraband with followers who have not unlocked whatever Treasure Hunt. I am of course a great fan of getting the gold chest for locked quests, but it is a bit inconsistent is all.