Client crash (while fighting ogres)

Discussion in 'Bugs' started by Kalin, Dec 21, 2016.

  1. Kalin

    Kalin Begat G'zok

    Was on the last battle of High Mountain Pass, and the game froze showing a trait Gray played:

    ogrebug.png

    But the logs say the crash was caused by the shredders playing Shredding Strike:
    ATTLE LOG: Scenario=Pass Ogre Lair,Room=PASS (Kalin),RoomID=592913,Msg=Gary must play a Trait
    BATTLE LOG: Player=Gary,Scenario=Pass Ogre Lair,Room=PASS (Kalin),RoomID=592913,Event=PlayAction,Action=Obvious Maneuver,Instigator=Bonecrunch,Targets=
    BATTLE LOG: Scenario=Pass Ogre Lair,Room=PASS (Kalin),RoomID=592913,Msg=Gary drew a card for Mottled Ogres
    BATTLE LOG: Scenario=Pass Ogre Lair,Room=PASS (Kalin),RoomID=592913,Msg=Gary must play a Trait
    BATTLE LOG: Player=Gary,Scenario=Pass Ogre Lair,Room=PASS (Kalin),RoomID=592913,Event=PlayAction,Action=Defensiveness,Instigator=Cloudspell,Targets=
    BATTLE WARNING: Scenario=Pass Ogre Lair,Room=PASS (Kalin),RoomID=592913,Msg=Command::instruct Unhandled Instruction:
    (sfs_object) HP:
    (sfs_array) peeks:
    (sfs_object)
    (int) card: 1
    (int) owner: 1
    (utf_string) origin: Goblin Shredders
    (int) group: 3
    (int) cownerg: 3
    (int) cownerp: 1
    (bool) logOnClient: false
    (utf_string) type: Shredding Strike



    (int) IUID: -1
    (int) ACTG: 3
    (int) ACTC: 1
    (bool) IIU: false
    (int) INST: 1
    (int_array) TARA: [0]
    (int_array) TARP: [0]
    (utf_string) type: action
    (int_array) TARG: [0]

    BATTLE WARNING: Scenario=Pass Ogre Lair,Room=PASS (Kalin),RoomID=592913,Msg=Command::instruct current command queue:
    com.cardhunter.battle.commands::CheckForTriggerCommand
    com.cardhunter.battle.commands::ResolveActionCommand
    com.cardhunter.battle.commands::IncrementActivePlayerCommand
    com.cardhunter.battle.commands::CheckForTraitsCommand
    com.cardhunter.battle.commands::StartScoringPhaseCommand
    com.cardhunter.battle.commands::StartDiscardPhaseCommand
    com.cardhunter.battle.commands::EndTurnCommand

    BATTLE WARNING: Scenario=Pass Ogre Lair,Room=PASS (Kalin),RoomID=592913,Msg=Battle::run failed due to command error.
    BATTLE LOG: Scenario=Pass Ogre Lair,Room=PASS (Kalin),RoomID=592913,Msg=Received invalid instruction on command com.cardhunter.battle.commands::CheckForTriggerCommand: forced defeat
    BATTLE LOG: Scenario=Pass Ogre Lair,Room=PASS (Kalin),RoomID=592913,Msg=Gary was defeated
    BATTLE WARNING: Scenario=Pass Ogre Lair,Room=PASS (Kalin),RoomID=592913,Msg=Command::instruct Unhandled Instruction:
    (utf_string) type: done
    (bool) IIU: false

    BATTLE WARNING: Scenario=Pass Ogre Lair,Room=PASS (Kalin),RoomID=592913,Msg=Command::instruct current command queue:
    com.cardhunter.battle.commands::ResolveActionCommand
    com.cardhunter.battle.commands::GameOverPhaseCommand
    com.cardhunter.battle.commands::IncrementActivePlayerCommand
    com.cardhunter.battle.commands::CheckForTraitsCommand
    com.cardhunter.battle.commands::StartScoringPhaseCommand
    com.cardhunter.battle.commands::StartDiscardPhaseCommand
    com.cardhunter.battle.commands::EndTurnCommand

    BATTLE WARNING: Scenario=Pass Ogre Lair,Room=PASS (Kalin),RoomID=592913,Msg=Battle::run failed due to command error.
    BATTLE LOG: Scenario=Pass Ogre Lair,Room=PASS (Kalin),RoomID=592913,Msg=Received invalid instruction on command com.cardhunter.battle.commands::ResolveActionCommand: forced defeat

    I closed the Steam client, logged back in, it told me I had a battle in progress, I said yes to resume, and the battle resumed after the Shredding Strike.

    Looking over the logs, I realize that it crashed while checking for triggers, and I think my mage was holding Ethereal Form at the time. (I should have cropped the image less.)
     
  2. Jon

    Jon Blue Manchu Staff Member

    Did you disconnect and reconnect before this happened? I'm pretty sure we've got a problem when that happens but if there's also some other reproducible problem I'd love to know about it.
     
  3. Kalin

    Kalin Begat G'zok

    No, this is the first time I've had it freeze since switching to Steam a couple weeks ago.
     

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