I'm sure I've made a thread about this before, but I have some new ideas to add to all the old ideas. Simple improvements: Disable Steam achievements when using the test server. Normalize filenames for AI figures so @neoncat's figure scripts can find them. You don't even have to use the new names, just copy and rename the images. Sell Excess button in shop or option to automatically move excess items to the shop frame when you open a chest. Gift button in the pizza menu that creates a key code that is sent to your registered email address (maybe have an option to verify/change during confirmation) so you can buy pizza and bundles for friends. When someone buys a bundle, give them pizza for any treasure hunts or figures they already own. Unique sounds for foil figures. Foil versions of Form figures for when foil figures get transformed. Local cache of inventory. Build script to automatically update the monster list in scenario editor. You can add a flag to exclude monsters that haven't been released yet. Allow players to change figures in the keep. Allow players to select the color variant for each figure, but don't allow identical figures in a party. Give holiday items their own sets. Link scenario editor to Steam Workshop. More complicated improvements: Improved co-op team management: Notify player if they try to invite someone who is already in a team or in battle. Better handling of players leaving the team in the middle of battle/module. Display inactive roster as a list that can be filtered by race and class. And automatically unequip all items when chars are removed from the party. In-game support of guilds and achievements. In-game player profiles: (include options to enable/disable some of these) Flags/stickers for Dev/AI/Mod/Guild Leader/Friend/Current Club Member. Date account created/last login/last ranked game. Current Renown/ELO/Standing. Win/Loss/Total/Win%/Streaks for ranked games. Treasury button that shows all treasures owned. Button to show favorite party (all three chars side-by-side) so players can show off figures and non-treasure items. A calendar file that the server checks every midnight to see what leagues/ranked maps to use and to turn on/off the holiday items/figures/shops without needing to rebuild the client and server. (AA and MM would still need new builds because they modify files that Steam installs locally.) Have the Steam login menu include test server accounts so you don't have reinstall every time you change servers while playtesting. New races and classes. Translate code to Javascript so Adobe can't break it again.
i just noticed this topic, but yes "as opposed to new content and balance fixes" your assumption was correct. These are all good suggestions above