Card Nerf: Why I think Nerfing Accelerate Time is a big Mistake

Discussion in 'Feedback and Suggestions' started by Janet, Jun 23, 2016.

  1. Robauke

    Robauke Guild Leader

    Some mild testing showed me that the proposed AT change adds more depth, and i like depth.
    Its a strong card, no doubt, I have an AT build stored that brought me to 1700 on the right maps. The heavy setup involved for a devestating payoff made it more satisfying to play then more straight forward volcano based schemes i guess, that combo always struck me as a very ungraceful strategy to pursue. "I got this unique 3+ card combo, lets see if you can match it". There have been numerous ways to evade and hamper it, but in the end its annoying since it pressures your whole team from across the map. And thats what the nerf aims to prevent.
    Whenever i hear "reliable" in build contexts i wanna flip a table. I think people who ran "reliable builds" in the past will desperately look for their next fix and i am glad Accelerate Time will be taken out of the occasion.
     
    FinalCheetah and BawlingBrawler like this.
  2. Christofff

    Christofff Guild Leader

    I'd hate to be a table at your house...
     
    Janet likes this.
  3. Flaxative

    Flaxative Party Leader

    Just because some of the commentary in the OP seems to be based on the words I used...

    I wrote, of all the changes:
    So, yeah.
     
    Inkfingers and Janet like this.

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