Final Plague Emerald. Rare. Attach to target. Range 4. Duration 4. At the start of each round, if this card expires this round, kill the target and create and attach a Final Plague card to 2 random enemies.
Mastery Emerald Quality Boost Choose an attack in your hand. It gains "cantrip. After use, shuffle back into deck." Stashed weapon Gold quality boost Choose an attack in your hand. It gains "free card".
Surestrike Aura Gold quality boost, found on Martial Skill items. Trait. Attach this card to yourself. Duration 2. Your melee attacks are Unblockable and Penetrating. Keep.
Resurrection Square magic terrain, gold quality, range 8 Target one square. It become a Rescurrection square (duration 3). When the square expires, if the square is empty, revive the last dead ally at full health. Enemies do not gain victory points for killing it. Peasants' Glorious Victory boost, gold quality Attach to yourself and each of your allies a "Victorious presence" card, duration three. If all these three cards expire in the same round, and all your allies' hands are empty when the cards expire, you win the game.
Charged Weapon Magic assist Range 5 - Duration 1 or until your next attack Your next melee attack has Burst 1 You are not immune to the damage of your attack
The insults are uncalled for, but I agree with "unreasonable" (too many range 2 melee attacks). I'd rather give warriors something between Weak Sweep and Crushing Sweep.
But the thing is I don't find the devs unreasonable at all. The limited amount of new content reflects the revenue generated from this game -- its just too small to expect big things. But to be honest, if I were a dev I wouldn't even bother reading this thread for ideas anymore; its flooded with Gold and Amethyst cards, OP traits, OP movement/step-attacks, Cantrips, and free card draws. See now that is a wonderfully reasonable Card Idea.
Does anyone use this thread for actual serious ideas expecting them to be added to the game? I see it as just one step above the Oyzola thread in just being there for fun. Mark of the Assassin Projectile Piercing, Attack Attach to target. When target takes damage from behind, add 4 to that damage. Target does not turn to face attackers. Stealthy. Duration 2. Range 4.
Ancient Prophecy Assist Heal 1. When this card heals increase its healing by 1 for each card above 4 in your discard.
Light Exoskeleton Armor Emerald Quality Armor 1. Keep. Whenever you play a move card you add 2 to its move points. Whenever you roll a die for armor, add 1 to it. Keep.
Diamond Plates (armor) armor 5 (no rolls) keep ; Encumber 2 ; If character dies with this card in hand, Give 2 Victory Points to opponent
Armor Thief character should be behind target character to use this ; Range 1 ; take all armor cards in target character's hand and put them in your hand
Venus Fly Trap range 5 ; difficult terrain ; end move on entry ; Duration 2 (stepping on this removes it from the game) at the end of each round, deal 4 penetrating damage to all adjacent characters and attach: Poison Poison 3 (duration 2) ;