Card Ideas

Discussion in 'Feedback and Suggestions' started by timeracers, Jan 2, 2015.

  1. Frostguard

    Frostguard Thaumaturge

    Gorknor's Blessing
    Boost/Handicap
    Trait. Attach this card to yourself. Melee Frenzy 6. Duration 1. If you deal damage to another character, remove this attachment and put it on the top of your deck.
    At the start of each round, if this card expires this round, you take 4 unpreventable Unholy damage.
    "The followers of Joleph and Gorknor used to have long theological debates whether it is technically a blessing or a curse. Eventually, arguments turned into violence, with rather predictable results. Now it is called a blessing."
     
    Last edited: Dec 20, 2017
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  2. ParodyKnaveBob

    ParodyKnaveBob Thaumaturge

    Looks like a Boost|Handicap hybrid to me, @Frostguard! $:^ }
     
  3. tolkien

    tolkien Thaumaturge

    Prehensile Tail
    Boost
    Trait. Attach this card to yourself. Draw a card at the beginning of the turn. All your cards gain Free Action. Duration 3.

    I thought I was shaking his hand and then I realized, that's not his hand and then I realized he was shaking me.
     
    Last edited: Dec 16, 2017
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  4. tolkien

    tolkien Thaumaturge

    Pack Mule
    Boost/armor
    Armor 1. All your cards gain Free Card.

    Roses are Red. Violets are Brass. If you've too much to carry, get a pack....mule.
     
    Last edited: Dec 16, 2017
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  5. Frostguard

    Frostguard Thaumaturge

    Thanks for the reminder, @ParodyKnaveBob - corrected.

    In the meanwhile, another, admittedly wacky one:

    Arcane Conduit
    Assist, Magic Arcane, Range 4
    Attach to target ally. When you play a Magic card, you may measure range and draw line of sight from the character this card is attached to. Duration 2.
    "Some might think that being a channel for your spells is not what 'glorious destiny' stands for. They're wrong."

    Might deal damage to target for each card being cast through them, I don't know. It was a sudden idea. I guess it could work as a terrain attachment, Spell Beacon or something.
     
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  6. tolkien

    tolkien Thaumaturge

    Flee
    Move 2. Free Move. increase your move by 2 if you start your move next to an opponent.
     
  7. Frostguard

    Frostguard Thaumaturge

    Retribution
    Attack, Melee Holy, Damage 2, Range 1
    When this card does damage, increase its damage by 6 for each dead party member you have.
    "Evildoers always meet justice eventually, but sometimes you just don't want to wait."
    Note: Damage type was just a random decision that felt thematic to me.

    Blessing of the Vengeful
    Assist, Melee Holy
    Attach to all allies (including you). Whenever a character with this card attached deals damage, add 3 to that damage for each dead party member they have. Duration 2.
    "Do not look down on those who have the will but lack the power to avenge their fallen. Vengeance is sacred."

    Survival Instinct
    Boost
    Trait. Attach this card to yourself. Add 1 to all your die rolls as long as you're below half health. Duration 3.
    "You'd be surprised at how well you can dodge if you know the next strike is going to kill you."
     
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  8. Goodwin

    Goodwin Goblin Champion

    Zap, soldier! -- same as attack/block soldier except creates a "zap" card
    Heal, soldier! -- see above
    Bare skin -- handicap, attach to self, duration 2. Your armor cards do not trigger.
    Shieldless -- handicap, attach to self, duration 2. Your block cards do not trigger.
     
    Last edited: Jan 12, 2018
    PULSEFIRE, ParodyKnaveBob and winner like this.
  9. Goodwin

    Goodwin Goblin Champion

    this is way too overpowered, even as green. I'm not even sure it'd be fair as a purple quality card...
     
  10. tolkien

    tolkien Thaumaturge

    Goodwin, it's very powerful, but notice the armor 1 doesn't roll and isn't keep so as soon as you get hit...your pack mule runs away.
     
  11. WexMajor

    WexMajor Hydra

    Ok, now some monster cards.

    Aura of pain

    Boost
    Duration 4
    At the beginning of your turn, all enemies within 3 squares from you recieve 2 Penetrating psychic damage

    Acidborn

    Boost
    Duration 4
    Immunity to acid. When you take damage, a random square within 2 squares becomes Acid Terrain.

    Firetrail

    Move 4, move only in a straight line.
    Immunity to fire. When you move, create Fire Terrain on all squares you moved.

    Icebranded

    Boost
    Duration 4
    At the beginning of your turn, all enemes within 3 squares from you recieve 2 cold damage and Shivering card (encumber 2 - duration 1)
     
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  12. Goodwin

    Goodwin Goblin Champion

    Easy Block
    1+ Block any attack from one range. (will block step attacks)

    New beginning
    Golden quality
    discard all the cards in your hand, then draw as many cards as you discarded

    got this idea to being the opposite of Resurrect
    Decimate
    Gold quality
    Range 5 magic projectile
    You can only play this if you have 5 or more cards in your hand. Discard all the cards in your hand, then reduce the target's health to 5.
     
    Last edited: Jan 16, 2018
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  13. WexMajor

    WexMajor Hydra

    Favourite Weapon

    Melee attack - Type slashing
    Damage 5 - Range 1

    This card is discarded on the top of the draw pile. Free Card.

    Whim of the Gods

    Magic assist - Type holy
    Range 4
    Heal special (roll one dice)

    If this card is discarded, draw a card.
     
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  14. Goodwin

    Goodwin Goblin Champion

    fave weapon isn't very well described, it gives the illusion that you will never ever be able to put it in your hand, since if it is on the top of the draw pile, it will be discarded.
     
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  15. WexMajor

    WexMajor Hydra

    What? No.
    Instead of discarding, you put it on the top of the draw pile.
     
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  16. tolkien

    tolkien Thaumaturge

    So I was looking over dnd 5e spells and thought of the following (if any are copyright issues just change the name.)

    Thaumaturgy
    Emerald Quality
    Magic Arcane. Create a Prestidigitation card in each opponent's hand.

    Bane
    Paper Quality
    Magic Unholy. Range 6. Attach to target. Duration 3 or until triggered.trigger must make a saving roll for their next action. 4+

    False Life
    Paper Quality
    Magic Holy. Heal allies 8.
    _____________________________
    Attach to allies. Duration 2. When this card is discarded, take 8 unpreventable holy damage.

    Guiding Bolt
    Silver Quality
    Magic Arcane. Range 10. Attach to target. Duration 1. The next time target takes damage, double it. Discard after use.

    Hell Block
    Silver Quality
    Block Any. 2+ Attach to opponent. Burning 3. Duration 1.

    Longstrider
    Bronze Quality
    Magic Holy. Range 1. Attach to target. Duration 1. Increase range of each move played by 2.

    Protection
    Paper Quality
    Magic Holy. Range 6. Attach to target. Discard any cards that would be attached to target. Duration 2.

    Sleep
    Magic Arcane. Range 1. Attach to target. Duration 1. Stun. Discard if target takes damage.

    Blur
    Hybrid assist/boost
    Magic Arcane. Attach to self. Duration 1. Block any. 4+. Keep.

    Mirror Image
    Magic Arcane. Attach to self. Duration 1. Opponents' cards targeting you fail. Saving roll 3+.

    Gaseous Form
    Gold quality
    Magic unholy. Range 6. Damage dealt to target is reduced to 0. Target's moves gain fly. Stun. Duration 2.

    Guardian of Faith
    Magic Holy. Range 4. Target square becomes Faith Guardian terrain. Characters in target square are immune to damage. Duration 1.

    Trap
    Projectile. Range 4. Targets in this square gain halt. Duration 1.

    Petrify
    Range 6. Magic Holy. Target counts as blocking terrain and is immune to damage. Duration 1.

    Meteor
    Emerald Quality
    Magic Arcane. Target square becomes lava terrain (duration 2) and occupant takes 8 fire damage immediately.

    Geas
    Projectile Sonic. Range 5. Attach to target. duration 1. Each time target plays a card it takes 10 unpreventable psychic damage.

    Mind Blank
    Amethyst Quality
    Magic Arcane. Range 6. Target discards their hand.

    Enflame blade
    Gold Quality
    Assist. Create 2 Burning Blade cards in your hand. Cantrip. (Weapon slot only)

    Enfrost blade
    Amethyst quality
    Assist. Create 2 Freezing Blade cards in your hand. Cantrip. (Weapon slot only)
     
    Last edited: Feb 9, 2018
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  17. Goodwin

    Goodwin Goblin Champion

    Basic Tactics
    Bronze human skill
    5 range projectile
    Target an ally and choose one of the following:
    -put a weak chop (damage 2 range 1 slicing, may target 2) in hand
    -put an rusty armor in hand (armor 3 roll 4+)

    Free Card Tactics
    Silver human skill
    5 range projectile
    Target an ally and choose one of the following:
    -put a lucky charm (block any roll 4+, free card) in hand
    -put two officer's harness (armor 1, roll 4+, free card) in hand

    Armorer
    Gold human skill
    4 range projectile
    Target an ally and choose one of the following:
    -put reliable mail (armor 2) in their hand
    -put Heavy armor (armor 3, roll 2+, encumber 1) in their hand

    Wrestle, soldier!
    Emerald human skill
    4 range projectile
    Target an ally and choose one of the following:
    -put Muscle through (free move 3, at end move each adj. character one, unblockable) in their hand
    -put Violent Spin (move 3, at begin move each adj. character two, unblockable) in their hand

    Defensive move
    gold quality
    move 2. While this card is in your hand, it prevents one damage from all attacks.
     
    Last edited: Feb 3, 2018
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  18. Maniafig

    Maniafig Thaumaturge

    This thread needs more Jeweler cards. Let's fix that, by introducing a new line of Gold cards, because why should Silver have all the fun?

    Scorched Earth Policy

    Magic Fire, Utility
    Turn all terrain in your square and surrounding squares into open terrain. This card does not affect Blocked terrain but does affect Victory Squares. Duration 3.
    "If I can't have it, neither should you."

    Buy-Out
    Projectile Gold, Utility
    Target Victory Square becomes a Hotel Square (both allies and enemies standing on this square count towards earning the possessor victory stars at the end of the round). Duration 2. Range 4.
    "I learned this trick from an old board game."

    Bribe
    Projectile Gold, Attack
    Attach this card to the target. Unblockable. When that target plays a card that deals damage, substract 2 damage. Duration 2. Range 1.
    "I'm gonna make him an offer he can't refuse."

    Speculate
    Magic Gold, Assist/Handicap
    Gain 1 Victory Star.
    Lose 2 Victory Stars. Saving Roll 4+.

    Health Insurance
    Gold, Boost
    Heal yourself for an amount equal to damage taken.
    "The best healthcare coin can afford."

    Number One Dime
    Gold, Boost
    When you roll a die, add 1 to that die. Keep.
    Highly valued among witches.

    Limited Liability
    Armor
    Reduce damage taken by half, damage taken is rounded up. 3+.

    Shell Corporation
    Block
    Block 4+. When this card is discarded, draw a card. Discard that card unless it is a Shell corporation card. Repeat until you have drawn a Shell Corporation card or drawn 4 cards.
    Jewelers have a twisted idea of what a 'shell game' is.

    Tax Haven
    Gold, Magic
    Target square becomes Tax Haven terrain (occupant gains 3 armor).
    No taxation without representation. Let's just forget about the representation part though.

    All That Glimmers
    Boost
    Draw a card. Discard that card unless it is a Gold or Silver card. Repeat until you have drawn 2 Gold or Silver cards or drawn 5 cards.

    Gold Rush
    Boost
    All characters draw a card, discarding that card immediately if it isn't a Gold card. Unblockable.

    Coin Sack
    Melee Gold, Attack
    Add 2 damage for every Victory Star you own. Damage 3, range 1.
    They all laughed at grandma's coin purse, then they found out grandma is quite rich and the laughter stopped.

    Hostile Takeover
    Melee Gold, Attack
    Add 8 damage if the target is standing in a Victory Square. Damage 5, range 1.

    Money Talks
    Magic Psychic, Attack
    Target takes 2 Psychic damage for every Victory Star they own. This damage cannot be reduced by Armor. Range 4.

    White Knight
    Boost
    If you are targeted by an attack and there is an ally in an adjacent square with more HP, redirect that attack to this ally. 3+.

    Shareholder Meeting
    Assist
    Place every ally in a random square within two tiles of your position. Set each ally's facing towards you.

    Revolution
    Utility/Handicap
    Mandatory Action. Redistribute both player's victory stars equally.

    Greed
    Boost/Handicap
    Trait. Attach this card to yourself. When standing in a Victory Square, Frenzy 3 and Armor 2. At the start of each round, take 2 unpreventable Psychic damage for each victory star you own. Duration 3.
    "MORE! MORE! MORE!" -Eugene Crabs

    Envy

    Boost/Handicap
    Trait. Attach this card to yourself. Frenzy 1 for every Victory Star the enemy has more than you. Your character is not weighted when counting characters standing on Victory Squares at the end of a round. Duration 3.
    "The seeker's curse, forever longing but never finding."

    Bankrupt
    Boost
    Trait. Attach this card to yourself. When you die, the enemy gains no Victory Stars for it. Duration 3.
    "A debtor? Take a number." -The Liquidator

    Monopoly
    Boost
    Your character is weighted as two characters when counting characters standing on Victory Squares at the end of a round. Duration 2.

    Tiebreaker
    Boost
    Trait. At the end of the round, if both players have an equal amount of characters standing on victory squares, you gain a Victory Star.
    If another Tiebreaker is in play when this card is attached, discard that other Tiebreaker. Unblockable.
     
  19. Frostguard

    Frostguard Thaumaturge

    Curse of Transience
    Attack, Magic Unholy, Range 4
    Attach to target. All cards in target's hand lose all instances of the Keep keyword. Duration 1.
    "Nothing lasts forever."

    Eternal Curse
    Drawback, Magic Unholy
    You take 5 unpreventable Unholy damage. If this card is discarded, put it onto the top of your deck instead.
    "No matter how fast you run, it catches up in the end."

    Delay the Inevitable
    Assist
    Draw a card for each Drawback card in your hand, then put all Drawback cards from your hand onto the top of your deck in a random order. You may play this card before you play any other card.
    "Oh, that curse of bad luck? I'll deal with that tomorrow." - Collection of Frequent Last Words

    Cursebringer
    Boost
    Trait. Attach to yourself. Whenever you play a card with Curse in its name, if it attaches to a character, create and attach a copy of that card to a random enemy within range and line of sight. If it doesn't, create a copy of it and put it into a random enemy's hand within two squares.
    "They kept cursing at me, so I decided to return the favor." - Vek the Vile

    Soften Metal
    Attack, Magic Fire, Range 6
    Attach to target. Whenever an armor card in target's hand prevents damage, it prevents one fewer point of damage. Whenever an armor card prevents damage from a melee attack played by target, it prevents one additional point of damage. Duration 3.
    "Just be glad it's not molten." - Akon the Pyromonius

    Exploit Weakness
    Boost
    Trait. Attach this card to yourself. Armor that doesn't prevent at least one type of damage doesn't prevent any damage from attacks you play. Any card that increases any type of damage taken also increases the damage dealt by your attacks. Duration 2.
    "It's not hard. Just shoot an arrow between the third and fourth scales above its right eye, its skin is a bit thinner there..." - Ranjyn the Hunter
    Note: Slightly reworked version of an earlier, similar idea.

    Mark for Death
    Attack, Magic Unholy, Range 3
    Attach to target. Damage dealt to target cannot be prevented. Duration 1.
    "You're dead. You just don't know it yet."

    Redirect Missile
    Block, 3+
    Block Magic. Block Projectile. Take the blocked card into your hand. It gains Mandatory Action and Cantrip.
    "I thought of just knocking it aside, but that's such a waste..."

    Hex
    Attack, Magic Unholy, Range 2
    Attach to target. Whenever target plays a card, they roll a die and take unpreventable Unholy damage equal to half of the result, rounded up. Duration 2.
    "Be still, or be hurt."

    Reckless Abandon
    Attack/Assist, Magic Unholy, Range 6
    Attach to target. Melee Frenzy 3. Target retains one fewer card at the end of each round.
    "Patience and fury don't go hand in hand."

    Staggering Strength
    Boost
    Trait. Attach this card to yourself. Melee attacks you play deal half damage when blocked. Duration 1.
    "I'd say that you need to think outside the box... But unfortunately, I smashed the box yesterday." - Grugg Axbreaker

    Infernal Surge
    Boost/Drawback
    Trait. Attach this card to yourself. At the start of each turn, you take 2 unpreventable Unholy damage, Move 1 and draw a card. Duration 2.
    "If the price of power is my soul, then be it." - Obros Skullhome
     
  20. Maniafig

    Maniafig Thaumaturge

    Beg
    Attack, Sonic Projectile, Range 2
    Target chooses a card. Remove that card from the target's hand and place it in your hand.
    "Never be too proud to accept a new avenue to revenue."

    Pay to Play
    Assist, Gold Magic, Range 2
    Lose a Victory Star. Target draws 2 cards. You can only play this card if you have at least one Victory Star.

    Love
    Assist, Psychic Magic, Range 10
    Heal 6. This Attack is not stopped by Blocked terrain.
    "The most potent healing force of all."

    Cone of Confusion
    Attack, Psychic Magic, Range 4, Duration 2
    Cone. Attach to target. After moving, Move 1 randomly.

    Siren's Song
    Utility, Sonic Projectile, Range 6
    Slide 3. Target cannot end this move further away from you.
     

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